In this update5
Full notes
Full Ancient Warfare 3 update
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What changed
- Workshop
- UI and audio
- Gameplay
- Fixes
- Performance
Ancient Warfare 3 changes
Quick play changes
The steam workshop browser is now available in the quick play section to download and play battles from the main menu
The outdated integrated conquest, koth and zombie survival maps have been replaced with some featured workshop maps. Koth and zombie survival categories have been replaced with "Combat" and "Story & Horror"
Updating custom content
The game stores custom content in battles to ensure that it is available when battles are shared on the workshop or the used items become unavailable or change. There is now a new tool to update custom items in a map with the latest locally stored or installed workshop version of the same item.
Interaction sounds
Added sounds for when the cursor hovers or clicks UI elements
Added sounds for placing, selecting, deselecting and deleting units in the battle editor
The volume of both options can be adjusted or disabled in the settings
Features & improvements
Improved animations of UI tooltips and hover effects
Adjusted the look various UI panels and elements
Added IgnoreTargetZone node to use triggers to ignore targets for units in certain areas
Improved objective targeting behaviour for conquest/koth game modes
After a unit was killed, the scripting tags will now be removed automatically
Improved color picker and measurement tool performance
Subscribed workshop battles and prefabs are now updated automatically when clicking on them in the workshop browser
Bug fixes
Fixed that own custom items could not be loaded into the editor in some cases
Fixed that some UI elements would be rendered in front of the pause menu
Updating a local custom prefab will now correctly update the icon
Fixed incorrect health bar color rendering when far away from the camera
Fixed that editing attachments for the 3rd weapon slot did not work properly
Fixed workshop sorting by friends or followed
Fixed problems that caused the camera to become stuck after spectating
Fixed rendering of invisible units in workshop, scripting and local icons
Source
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