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Steam News8 March 20251y ago

Update Notes for 3-7-25

New Content: Added new sound effect for checkpoint activation. Added new scanline visual effect. This can be toggled off or on in the pause menu.

Full notes

Full Alpha and Iota update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix4 additions2 changes2 removals
  • Gameplay
  • UI and audio
  • Fixes
addedNew Content:
addedAdded new sound effect for checkpoint activation.
addedAdded new scanline visual effect. This can be toggled off or on in the pause menu.
changedReactivating the Core at the end of a subsystem now clears any corrupted conduits that you missed while traversing the level. This allows for fun skips in some levels!
addedData fragments may now be collected at any conduit or checkpoint, rather than only at checkpoints.
removedOne seeker was removed from Gamma's subsystem to help smooth out the difficulty curve.

Alpha and Iota changes

addedNew Content:
addedAdded new sound effect for checkpoint activation.
addedAdded new scanline visual effect. This can be toggled off or on in the pause menu.
changedReactivating the Core at the end of a subsystem now clears any corrupted conduits that you missed while traversing the level. This allows for fun skips in some levels!
addedData fragments may now be collected at any conduit or checkpoint, rather than only at checkpoints.

New Content:

  • Added new sound effect for checkpoint activation.

  • Added new scanline visual effect. This can be toggled off or on in the pause menu.

Changes:

  • Reactivating the Core at the end of a subsystem now clears any corrupted conduits that you missed while traversing the level. This allows for fun skips in some levels!

  • Data fragments may now be collected at any conduit or checkpoint, rather than only at checkpoints.

  • Checkpoints are now activated when they are touched, regardless of whether you eject into them.

  • One seeker was removed from Gamma's subsystem to help smooth out the difficulty curve.

  • The first "pit" puzzle in Alpha's subsystem was made a bit easier by adjusting red barrier geometry. Also, the segment with chains of red data orbs has been made less precise.

  • Slightly increased the latch radius for jumper and wallclimber hosts. This should make ejections to these hosts a bit more forgiving.

Bug Fixes:

  • Removed accidental invisible red barrier in certain TQE Part 2 challenges.

  • Fixed issue where hint popups would sometimes use the wrong font size.

Source

Steam News / 8 March 2025

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