Full notes
Full Alpha and Iota update
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What changed
- Gameplay
- UI and audio
- Fixes
Alpha and Iota changes
New Content:
Added new sound effect for checkpoint activation.
Added new scanline visual effect. This can be toggled off or on in the pause menu.
Changes:
Reactivating the Core at the end of a subsystem now clears any corrupted conduits that you missed while traversing the level. This allows for fun skips in some levels!
Data fragments may now be collected at any conduit or checkpoint, rather than only at checkpoints.
Checkpoints are now activated when they are touched, regardless of whether you eject into them.
One seeker was removed from Gamma's subsystem to help smooth out the difficulty curve.
The first "pit" puzzle in Alpha's subsystem was made a bit easier by adjusting red barrier geometry. Also, the segment with chains of red data orbs has been made less precise.
Slightly increased the latch radius for jumper and wallclimber hosts. This should make ejections to these hosts a bit more forgiving.
Bug Fixes:
Removed accidental invisible red barrier in certain TQE Part 2 challenges.
Fixed issue where hint popups would sometimes use the wrong font size.
Source
Changelog.gg summarizes and formats this update. How we read updates.
