In this update5
Full notes
Full Allumeria update
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Repeated intro
Hey everyone!
What changed
- Gameplay
- Balance
- Fixes
Allumeria changes
We are so back
This is the first update after the game got temporarily taken down. After taking a day to rest, I have started working on the game again. This is a minor update that contains some of the fixes I planned to push out a few days ago, before plans changed. Oh well. Jelly spoons can now be found in dungeon chests, as well as the drop rate being increased a little bit from enemies. I would recommend generating a new world, raiding the dungeon there, and bringing the loot back to your main world.
0.13.1
Additions
Added a new command, [c]/genwiki[/c]
This command generates a very basic wiki page that opens in your browser. It provides a list of
Every item in the game
Every recipe in the game
Every loot table in the game
It also automatically generates named png icons of every item.
My hope is that this will make it easier for wiki maintainers to get information in bulk. It's not intended as a gameplay feature.
Changes
Increase per-chunk enemy spawn cap
Increased global enemy spawn cap
Green fuzzies now spawn in the forest dungeon
Modified a bunch of loot tables
Water now applies the "Wet" effect which cancels out the "Fire" debuff
The forest dungeon entrance structure is now much taller to make it easier for players to find
There is now an extra room in the forest dungeon with another iron chest
Ladder placement has been changed so that clicking a ladder with a ladder in your hand will try and place it above or below the ladder instead
Updated the equipment UI to use icons and show stats like stamina and health alongside defence
Fixes
Fixed a bug where entities were not properly doing line of sight checks, causing them to fire projectiles over and over
Fixed a bug where placed doors may be locked by default
Fixed Iron Key misspelling
Source
Changelog.gg summarizes and formats this update. How we read updates.
