In this update4
Full notes
Full Allumeria update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- UI and audio
- Gameplay
- Fixes
Allumeria changes
0.14.3 - Asset Packs
Hey everyone! 0.14.3 is out today. Originally this was meant to be a purely technical update. The game's texture system needed an update badly. It was still using a single atlas for terrain textures, which makes it difficult to create models and near impossible for modders to add their own block and item textures. This has now been solved, and it should be very easy for modders to add new textures to the game. As an added bonus, I decided to spend some extra time implementing an asset pack system that allows you to swap out the game's assets with your own. More details below! Steam post image
Asset Packs
Asset packs can modify textures, sounds, entity models, and even structures.
Multiple asset packs can be used at once, they can be enabled/disabled and the priority can be changed.
Unfortunately you do have to restart the game for changes to take effect, the engine needs some more work before it can fully support asset reloading.
The settings menu has received a minor facelift with a slightly wider options panel and icons for the categories.
For block textures, you must specify the resolution in the info.json file included with your pack.
The game comes with an example pack that you can use as a base to create your own. The folder and file structure mirros that of the game's /res/ directory.
Wallpaper Changes
There are now two other blocks that support wallpaper. Wallpaper Base (Wood) and Wallpaper Base (Stone)
There are also two new types of wallpaper, Stone Siding and Wood Siding.
Wallpaper types and wallpaper bases can be used interchangeably. This should hopefully provide more flexibility with the wallpaper system and allow it's use for both interiors and exteriors.
Technical Changes
The game now reads individual png files for each texture and automatically stitches them together at runtime. This allows for adding custom textures alongside the game's default textures.
If you are a modder, you should be able to either run or modify the AtlasBuilder.ScanDirectory method to load your own textures.
Misc
UV misalignment on block models has been fixed
Ambient occlusion on the bottom of rotated block models has been fixed
Messed up chair model has been fixed
Doors now have a dedicated painted texture
Changed drop rate of forest keys from 50% to 20%
Changed recipe for jelly spoon to require 10 fragments instead of 5
Source
Changelog.gg summarizes and formats this update. How we read updates.
