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Steam News4 February 20265mo ago

0.13 - Forest Rework Part 1

Hey everyone! over the next few weeks I will be releasing updates at a very fast pace in order to prepare the game for Steam Next Fest.

In this update3

Full notes

Full Allumeria update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone!

What changed

5 fixes11 additions1 change2 removals
  • Gameplay
  • Workshop
  • Maps
  • Performance
  • Balance
  • Fixes
addedover the next few weeks I will be releasing updates at a very fast pace in order to prepare the game for Steam Next Fest. When new content is done I want it out as soon as possible so that I can refine it and gather feedback.
addedToday's update focuses on updating the old forest dungeon to use the new engine features developed since the dungeon was originally added in May last year. The dungeons have some new traps and mechanics, so I'd encourage you to go in spoiler free. Otherwise you can read about what was added in detail below.
addedAdditionsAdded the Forest Hammer, crafted with forest ingots. The forest hammer is now required to hammer forest dungeon bricks and other equivalent blocks. This is to prevent easily cheesing certain dungeon mechanics.
addedAdditionsDoors can now be in a locked state, requiring a key to unlock. Right clicking a locked door will tell you what key it requires. Added the Door Locker item, a creative only item (for the time being) that allows map makers to lock doors that they place manually.
addedAdditionsAdded the Forest Key and the Iron Key. Forest keys are for Forest Doors and Iron Keys are for regular doors. Keys are consumed on use. Iron Keys are unobtainable in regular gameplay but have been added as a tool for map makers. Forest keys are dropped by enemies on rare occasions or found in chests.
addedAdditionsAdded Unstable Dungeon Bricks These bricks crumble when stood on They start a chain reaction causing nearby bricks to crumble as well
FPS cap2001000FPS cap increased, buff

Allumeria changes

addedover the next few weeks I will be releasing updates at a very fast pace in order to prepare the game for Steam Next Fest. When new content is done I want it out as soon as possible so that I can refine it and gather feedback.
addedToday's update focuses on updating the old forest dungeon to use the new engine features developed since the dungeon was originally added in May last year. The dungeons have some new traps and mechanics, so I'd encourage you to go in spoiler free. Otherwise you can read about what was added in detail below.
addedAdded the Forest Hammer, crafted with forest ingots. The forest hammer is now required to hammer forest dungeon bricks and other equivalent blocks. This is to prevent easily cheesing certain dungeon mechanics.
addedDoors can now be in a locked state, requiring a key to unlock. Right clicking a locked door will tell you what key it requires. Added the Door Locker item, a creative only item (for the time being) that allows map makers to lock doors that they place manually.
addedAdded the Forest Key and the Iron Key. Forest keys are for Forest Doors and Iron Keys are for regular doors. Keys are consumed on use. Iron Keys are unobtainable in regular gameplay but have been added as a tool for map makers. Forest keys are dropped by enemies on rare occasions or found in chests.

over the next few weeks I will be releasing updates at a very fast pace in order to prepare the game for Steam Next Fest. When new content is done I want it out as soon as possible so that I can refine it and gather feedback.

Today's update focuses on updating the old forest dungeon to use the new engine features developed since the dungeon was originally added in May last year. The dungeons have some new traps and mechanics, so I'd encourage you to go in spoiler free. Otherwise you can read about what was added in detail below.

0.13

Additions

  • Added the Forest Hammer, crafted with forest ingots. The forest hammer is now required to hammer forest dungeon bricks and other equivalent blocks. This is to prevent easily cheesing certain dungeon mechanics.

  • Doors can now be in a locked state, requiring a key to unlock.

    • Right clicking a locked door will tell you what key it requires.

    • Added the Door Locker item, a creative only item (for the time being) that allows map makers to lock doors that they place manually.

  • Added the Forest Key and the Iron Key.

    • Forest keys are for Forest Doors and Iron Keys are for regular doors.

    • Keys are consumed on use.

    • Iron Keys are unobtainable in regular gameplay but have been added as a tool for map makers.

    • Forest keys are dropped by enemies on rare occasions or found in chests.

  • Added Unstable Dungeon Bricks

    • These bricks crumble when stood on

    • They start a chain reaction causing nearby bricks to crumble as well

  • Added Forest Jelly

    • This is a transparent block that is typically solid.

  • Added Jelly Spoon trinket

    • When equipped, allows you to pass through jelly as if it was air.

    • Enemies in the forest dungeon drop spoon fragments, these can be crafted to create the spoon.

  • Added new forest dungeon generator.

    • There are now only two forest dungeons per world instead of 4

    • Forest dungeons spawn as tree trunks on the surface and require a forest key to unlock

    • Forest dungeons now spawn Mushroomers and Forest Fuzzies.

    • Forest dungeons are now much bigger and use the new structure system introduced in 0.9

    • It's now harder to rush the dungeon to get the Forest Pickaxe. The main forest dungeon chest spawns in the central chamber.

Changes

  • Increased FPS cap from 200 to 1000

  • Flaming arrows are now more expensive

  • Undergrowth rock can no longer be blown up

  • Returning potions are now way more common and can be found from multiple sources, such as crates

  • Most of the previous dungeon exclusive trinkets now have a chance at showing up in regular loot chests underground

Fixes

  • Fixed grass dying when not exposed to direct sunlight

  • Fixed hit cone calculation bug introduced in 0.12.2

  • Fixed issue where boomerangs would break in water

  • Fixed entities having weird behaviour after entering the fake "limbo" chunk that the engine uses to store entities outside of world bounds. This fixes the following issues

    • Arrows that are shot in the air falling to the ground but not despawning, making a very loud noise and spewing particles

    • Players leaving world bounds becoming invisible to other players

    • Entities leaving world bounds having broken lighting sampling

  • Fixed elevator not checking to see if the space above is valid and placing players in a block

0.12.3

  • Removed debug message that was accidentally left in

Thanks everyone! I hope you enjoy the new dungeon.

Source

Steam News / 4 February 2026

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