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- Alchemist
SteamNextFest | Devlog #31 | Demo is available
A new devlog is live! In this one I cover two big things: the Alchemist demo is officially out, and the game now has an in-game compendium - a built-in book that explains aspects, spells, potions, and the alchemy system…
Announcement2 changesGameplay - Alchemist
Steam Next Fest is live - and the Alchemist demo is live too!
Steam Next Fest is here, running from June 15 to June 22! It's one of the biggest weeks of the year on Steam - thousands of free demos to try, developer livestreams to watch, and the perfect chance to fill your wishlist…
Announcement - Alchemist
The Demo Is OUT NOW!
The demo is available right NOW! It's essentially almost a vertical slice of the game - a few mechanics are missing, but you can't put everything out at once... Still, the overall flow and roughly how much of it is ther…
Announcement - Alchemist
Devlog #30 | Compendium, steam summerfest, ui updates
Hey everyone! In this one, another friend of mine playtested the game, and he finished it even faster. Mostly because instead of spending all his time criticizing every little thing, he actually played the game. He wasn…
Event5 changesFixGameplay - Alchemist
Devlog #29 | Instagram, new collisions, tests from friend
I’ve registered an Instagram account too - so now, alongside TikTok and YouTube, I’ll be posting shorts there as well. There was a bit of a pause recently... but I’ve decided to start posting consistently again across a…
Store4 changesGameplay - Alchemist
Devlog #28 | New spell, new events, new spells lightning
This time, I've added a new skill. It was originally designed for the wolf... and for a whole pack of wolves - which I'll talk about in a bit. The skill itself is pretty straightforward... it's a melee ability. You can…
Store5 changesGameplayPerformance - Alchemist
Devlog #27: Save load, demo level visual
I improved the save and load system as well. Now it runs through a separate thread, which means that even if the scene becomes quite heavy, freezes will be minimal, and loading times should be much smoother. I also rewo…
Announcement3 changesGameplayBalance - Alchemist
Devlog #26: New assets, map layer, general visual
This time, I added the ability to hit your own allies - and actually removed the whole concept of "friend vs enemy" altogether. Now everyone sees everyone, even if an enemy is considered a friend by another enemy, or fr…
Announcement6 changes1 numericGameplay - Alchemist
Devlog #25 | Demo, npc behavior, new house
Hey everyone. Over the past two weeks, I've fully integrated the dialogue and quest systems, and also tied character behavior into all of it. Now everything works properly. I can assign any behavior I want to an NPC at…
Announcement2 changesGameplay - Alchemist
Devlog #24 | Demo creation begin, time, light, project stat and dialogs
This time, I worked on the house system, added interior lighting, and even implemented peeking through the windows :) I also introduced a time system, making lighting depend on the time of day, shared some project stats…
Announcement4 changesGameplayMaps - Alchemist
Devlog #23 | New feature, visuals, localization, features connect and other
In this devlog, I showcase a major update to the Alchemist core loop. The cauldron visuals have been improved with new lighting, colors, and background assets. I've added a secondary control panel for managing transfigu…
Event4 changesGameplayStore - Alchemist
Current feature state /// Transfiguration system 2026.02.21
In this video, I'm showcasing the current finalized version of the Transfiguration mechanic. This video focuses primarily on the visual update and a few additional Transfigurations. For more detailed information, check…
Announcement - Alchemist
Devlog #22 /// Cauldron updates, almost complete this thing
I'm talking about the Transfiguration mechanic - it's basically finished and about 80% complete. There may still be small refinements, but the majority of it is already done. I've finally completed the lion's share of t…
Announcement3 changesGameplay - Alchemist
Devlog #21 /// NPC & Player Avoidance, Res Support, Steam Page & Transfiguration
In this devlog I talk about: adding collision avoidance for NPCs, optimization for large resolutions, the Steam page finally going live, localization details and wishlist info - and finally, the last core mechanic of th…
Announcement1 changeGameplay






