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Full Alchemist update
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Repeated intro
Hey everyone.
What changed
- Gameplay
Alchemist changes
Over the past two weeks, I've fully integrated the dialogue and quest systems, and also tied character behavior into all of it.
Now everything works properly. I can assign any behavior I want to an NPC at any moment, so you could say the integration is almost complete.
I also created a new house - the player's house - where, in the demo, the player will be able to research and transfigure one or two potions.
I've also started adding some decoration to the level. As usual, everything you see there will be transformable through skills.
Additionally, I optimized my own workflow with files - I simply sorted them by modification date. Now all the necessary files stay at the top, which makes it much easier to select them for moving or any other operations.
I also added character shadows that depend on the current in-game time.
At the same time, I've been thinking through and designing the demo scenario. There are already concrete details for the first puzzles and dialogues, so work is progressing here as well.
That's pretty much it for now. Most of the time went into integrating behaviors into the level - individually, the mechanics worked great, but getting everything to work together required some upgrades.
Thanks everyone for watching. Make sure to like and press all the buttons below - it really helps me see some nice numbers.
Good luck to everyone. See you next time.
Source
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