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Steam News17 April 20262mo ago

Devlog #27: Save load, demo level visual

I improved the save and load system as well. Now it runs through a separate thread, which means that even if the scene becomes quite heavy, freezes will be minimal, and loading times should be much smoother.

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Full Alchemist update

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What changed

0 fixes0 additions3 changes0 removals
  • Performance
  • Balance
  • Gameplay
changedI improved the save and load system as well. Now it runs through a separate thread, which means that even if the scene becomes quite heavy, freezes will be minimal, and loading times should be much smoother.
changedI also reworked the collision system. I made a design mistake earlier - collision was applied to the whole character, or sometimes half of it. But since this is a 2.5D world, collision should really be based on the feet. Someone pointed that out to me, and I rewrote this part. Damage, however, is still calculated based on the full character. This also made navigation much easier to set up for NPCs.
changedI updated the demo level as well - specifically its visuals. It's now significantly richer and more visually appealing.

I improved the save and load system as well. Now it runs through a separate thread, which means that even if the scene becomes quite heavy, freezes will be minimal, and loading times should be much smoother.

I also reworked the collision system. I made a design mistake earlier - collision was applied to the whole character, or sometimes half of it. But since this is a 2.5D world, collision should really be based on the feet. Someone pointed that out to me, and I rewrote this part. Damage, however, is still calculated based on the full character. This also made navigation much easier to set up for NPCs.

I updated the demo level as well - specifically its visuals. It's now significantly richer and more visually appealing.

That's it for now. Leave a like, subscribe, check out all the links below the video - and see you in the next devlogs.

Source

Steam News / 17 April 2026

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