Full notes
Full Alchemist update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Balance
- Gameplay
I improved the save and load system as well. Now it runs through a separate thread, which means that even if the scene becomes quite heavy, freezes will be minimal, and loading times should be much smoother.
I also reworked the collision system. I made a design mistake earlier - collision was applied to the whole character, or sometimes half of it. But since this is a 2.5D world, collision should really be based on the feet. Someone pointed that out to me, and I rewrote this part. Damage, however, is still calculated based on the full character. This also made navigation much easier to set up for NPCs.
I updated the demo level as well - specifically its visuals. It's now significantly richer and more visually appealing.
That's it for now. Leave a like, subscribe, check out all the links below the video - and see you in the next devlogs.
Source
Changelog.gg summarizes and formats this update. How we read updates.
