Full notes
Full Alchemist update
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What changed
- Gameplay
- UI and audio
In this devlog, I showcase a major update to the Alchemist core loop.
The cauldron visuals have been improved with new lighting, colors, and background assets. I've added a secondary control panel for managing transfigurations, switching aspects, undoing steps, and accessing recipes. The cauldron is now filled directly by casting skills into it, and aspect switching is handled through Alkahest.
Two distinct cauldron mechanics are now implemented: - A complex pipe-based system where aspects must be routed correctly before finalizing - or the cauldron explodes. - A simplified boiling system with oil-based separation, temperature management, and time pressure.
Transfigurations now require real items, which are automatically consumed and transformed upon success. A lightweight automated inventory system has been added to track progression without micromanagement.
I also rewrote the event system to properly control game flow (rewards, saves, progression), improved UI transitions, adjusted recipe tables, and tested localization support.
Finally, I demonstrate the full loop: Research -> Transfiguration -> Item usage, including a working Swap potion.
Source
Changelog.gg summarizes and formats this update. How we read updates.
