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Steam News20 February 20264mo ago

Devlog #22 /// Cauldron updates, almost complete this thing

I'm talking about the Transfiguration mechanic - it's basically finished and about 80% complete. There may still be small refinements, but the majority of it is already done.

Full notes

Full Alchemist update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions0 changes0 removals
  • Gameplay
addedNew pipes have been added that convert any incoming aspect into the one specified within them (in the video example, this is Air).
addedI've also added the ability to step back one move if something goes wrong, as well as a full reset option to clear all steps and start from scratch.
addedEnjoy watching! And don't forget to add it to your Wishlist!

I'm talking about the Transfiguration mechanic - it's basically finished and about 80% complete. There may still be small refinements, but the majority of it is already done.

I've finally completed the lion's share of the Transfiguration mechanic. As before, you still need to fill all aspect pipes with the correct aspects - but now there's additional functionality to support this process.

Specifically:

  • You can change the direction of any existing pipe.

  • New pipes have been added that convert any incoming aspect into the one specified within them (in the video example, this is Air).

I've also added the ability to step back one move if something goes wrong, as well as a full reset option to clear all steps and start from scratch.

Enjoy watching! And don't forget to add it to your Wishlist!

After watching this video press like and subscribe, just for fun :)

#alchemist #gamedev #steam #gaming #godot #devlog #gamedevelopment #kickstarter

Source

Steam News / 20 February 2026

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