Full notes
Full Afterdepth update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- UI and audio
Afterdepth changes
Patch notes (Steam) — v0.1.5
This update focuses on game feel, exploration, and clarity when you’re underground.
Physics & fighting the environment Physics has been rebuilt with a dedicated engine, with more stable behaviour for pushing, objects, and terrain. Pickaxes and items now have progression and upgrades (including an iron pickaxe), plus a new achievement tied to that.
Physics — New physics engine in the game: pushing, objects, and terrain feel more stable and predictable underground.
Pickaxes — Upgrade system (including iron pickaxe) and progression as you use them on terrain.
Achievements — New achievements, including one tied to upgrading your pickaxe; story progress is tracked more clearly.
Mission moment — New sequence with falling scrap, with pacing and audio tuned.
Missions & early game — Missions revised; opening flow is clearer and better guided.
World — New props, more to dig through; caves and risks tied to structure/support underground.
Crafting — New recipes and bunker crafting table/context woven into progression.
Oxygen (readability) — Easier to see and feel when air is running out (visual + sense of urgency).
Notifications — New system for crafting and oxygen alerts, without relying on the HUD alone.
Audio — New effects (wood, ambience, tension, running out of air) so digging and exploring feel more present.
Dialogue & scenes — More bunker text; at key moments the game guides movement to match the scene.
Deposit / interaction — Deposit window and out-of-range use feel smoother.
Input — Better behaviour with dialogue open (fewer conflicts with movement/actions).
Save — Fix when overwriting a save when the map/seed isn’t the same (less weird state between worlds).
Source
Changelog.gg summarizes and formats this update. How we read updates.
