HomeGamesUpdatesPricingMethodology
Steam News4 April 20263mo ago

Update 0.1.5 — Mining that feels more alive, a stronger story

Patch notes (Steam) — v0.1.5 This update focuses on game feel, exploration, and clarity when you’re underground.

Full notes

Full Afterdepth update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes8 additions4 changes0 removals
  • Maps
  • Gameplay
  • UI and audio
addedPhysics & fighting the environment Physics has been rebuilt with a dedicated engine, with more stable behaviour for pushing, objects, and terrain. Pickaxes and items now have progression and upgrades (including an iron pickaxe), plus a new achievement tied to that.
addedPhysics — New physics engine in the game: pushing, objects, and terrain feel more stable and predictable underground.
changedPickaxes — Upgrade system (including iron pickaxe) and progression as you use them on terrain.
addedAchievements — New achievements, including one tied to upgrading your pickaxe; story progress is tracked more clearly.
addedMission moment — New sequence with falling scrap, with pacing and audio tuned.
addedWorld — New props, more to dig through; caves and risks tied to structure/support underground.

Afterdepth changes

addedPhysics & fighting the environment Physics has been rebuilt with a dedicated engine, with more stable behaviour for pushing, objects, and terrain. Pickaxes and items now have progression and upgrades (including an iron pickaxe), plus a new achievement tied to that.
addedPhysics — New physics engine in the game: pushing, objects, and terrain feel more stable and predictable underground.
changedPickaxes — Upgrade system (including iron pickaxe) and progression as you use them on terrain.
addedAchievements — New achievements, including one tied to upgrading your pickaxe; story progress is tracked more clearly.
addedMission moment — New sequence with falling scrap, with pacing and audio tuned.

Patch notes (Steam) — v0.1.5

This update focuses on game feel, exploration, and clarity when you’re underground.

Physics & fighting the environment Physics has been rebuilt with a dedicated engine, with more stable behaviour for pushing, objects, and terrain. Pickaxes and items now have progression and upgrades (including an iron pickaxe), plus a new achievement tied to that.

Physics — New physics engine in the game: pushing, objects, and terrain feel more stable and predictable underground.

Pickaxes — Upgrade system (including iron pickaxe) and progression as you use them on terrain.

Achievements — New achievements, including one tied to upgrading your pickaxe; story progress is tracked more clearly.

Mission moment — New sequence with falling scrap, with pacing and audio tuned.

Missions & early game — Missions revised; opening flow is clearer and better guided.

World — New props, more to dig through; caves and risks tied to structure/support underground.

Crafting — New recipes and bunker crafting table/context woven into progression.

Oxygen (readability) — Easier to see and feel when air is running out (visual + sense of urgency).

Notifications — New system for crafting and oxygen alerts, without relying on the HUD alone.

Audio — New effects (wood, ambience, tension, running out of air) so digging and exploring feel more present.

Dialogue & scenes — More bunker text; at key moments the game guides movement to match the scene.

Deposit / interaction — Deposit window and out-of-range use feel smoother.

Input — Better behaviour with dialogue open (fewer conflicts with movement/actions).

Save — Fix when overwriting a save when the map/seed isn’t the same (less weird state between worlds).

Source

Steam News / 4 April 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.