Full notes
Full Afterdepth update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Afterdepth changes
This is a smaller weekend patch aimed at fixing odd behavior, adding a bit of visual polish, and shipping one important exploration upgrade: the elevator can now be upgraded, which helps with moving between areas as you discover the next bunkers through the campaign.
The focus is on early-campaign players — people still learning crafting, oxygen, and vertical movement. If you’re just starting out, this build should make that part of the game clearer and more reliable.
What’s new & changed (0.1.6)
Elevator upgrades — speed and maximum descent distance.
Signal effect (VFX) when using the elevator remote controls.
Visual polish for the Bunker 09 terminal.
Quit to desktop button in the pause menu during gameplay.
Fix: elevator stuck at the top in Bunker 09.
New dialogue after crafting the oxygen tank, reminding you to equip/use it.
Fix: Bunker 08 crafting station sometimes showed an invisible interaction prompt.
What’s next The larger update I’ve been talking about is still in development and is targeted for the end of this month. Watch for more news soon.
Thanks for playing and for the feedback — it really helps prioritize what matters.
Source
Changelog.gg summarizes and formats this update. How we read updates.
