Update log
Full AFTERBLAST update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- UI and audio
- Fixes
- Store
- Balance
- Maps
- Events
Hello Blasters!
Hi! First Patch after 0.2 Upadate :D
Fixes:
Fixed a bug where the Leaderboard UI duplicated the list of results.
Fixed the post-match summary failing to display higher-level duplicate weapons (e.g., showing a Lv 4 Plasma Gun but hiding your Lv 36 one).
Fixed locked items incorrectly appearing in the level-up reward pool.
Fixed an issue where Epic and Legendary rarity bonuses were giving the exact same stat values.
Fixed Virar's UI buttons not updating properly when a player ran out of currency during rerolls or upgrades.
Fixed Adrenaline not dropping when the player takes a hit.
Fixed Fog of Death occasionally dealing incorrect damage.
Fixed Pyro Cookie providing incorrect bonuses and missing its attribute description.
Fixed passive item projectiles not being visible for client players in multiplayer.
Fixed defeating Mini-Bosses counting towards "Killed Bosses" instead of "Killed Mini-bosses" in the summary.
Fixed Eternal Upgrades unnecessarily adding Milestone Upgrades to the Total Upgrades Level in upon re-entering the Lobby.
Fixed the Flying Golem not appearing on the mini-map.
Fixed and improved overall localization
Fixed quest "Loot Addict" reward description
Changes:
Added an "owned count" indicator for perks and passive items found in chests.
Added short descriptions for Companions discovered on maps.
Virar Rerolls: Reroll costs now scale based on the room level rather than the weapon level, preventing upgrades from making rerolls expensive when upgrading an item.
- Plasma GunLimited the skill's bolts to a maximum of 5 targets and reduced the proc coefficient from 1.0 to 0.5.
- Rune (Passive Item)Damage reduced by 5%
- Sickle (Passive Item)Damage reduced by 15%.
Scroll (Passive Item): The number of spawned orbs now scales with the item stack count.
Earrings (Passive Item): Shield regeneration and the required stand-still time now scale with the item stack count.
- DiceIncreased chance for spawn after defeating a Boss from 5% to 7%.
- Summoner EnemySignificantly increased HP (2.3x).
Tentacle can no longer spawn as a Challenger.
Player stats on the game-over screen now use formatted numbers (e.g., 1.2K, 45.8M).
Completed quests now automatically drop to the bottom of the quest list.
Evolved passive items now display in purple (instead of blue) in the Damage Summary.
Renamed"Companion Damage" to "Summons Damage"to clarify that it affects all summons, not just companions.
Increased Core Crystal Loot by ~25%
Changed the quest for unlocking Plasma Gun
Have a BLAST guys in the game! Thank you for your feedback and all your kind words! 💗
Source
