Update log
Full AFTERBLAST update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Maps
- Store
- Balance
- UI and audio
- Events
Hello Blasters!
We’re excited to announce that Update 0.2 is now live! 🤗 We’re bumping up the version number, largely as a signal to those who haven’t played in a while. When summarizing all the updates we've introduced so far, the list is very long so we wanted to clearly mark that the game has grown and improved significantly since release! Thank you your feedback, suggestions, and support, this update brings a ton of improvements, refinements, and quality-of-life changes that we think you’re really going to enjoy! 💗
Fixes:
Poison Vial has incorrect activation chance
Orbiter: the evolution smoke effect is blue, but it should be purple
Bracelet does not spawn visualy
Orbiter does not attack on Open Maps
Some passives scale with player level instead of item count
Fixed Perk (+Damage) showing incorrect values
Assassin sometimes teleported to another room and couldn’t be killed on the last stage
Virar was taking a different upgrade cost than shown on the button
Spear stuck in the wall produces a sound, and impacts play a double SFX
Bracelet Passive Item does not spawn on the attacked enemy, only on those nearby
Weapon Mods have incorrect names and bonus descriptions
Missing elemental info in passive descriptions (in level-up rewards)
Changes:
Green crystals on the Snakes have too much HP. reduced by about 25%
Companions can now trigger passive effects on Kill and Hit/Weak Point Hit events
Remove lasers from the final boss Dark
Reduce the number of Regular mobs in the Dwarven Dungeon by 1
Reduce HP of the 2nd Map Final Boss turrets
Increase damage of Last Final Boss
Increase weapon damage by 10–15% (except Plasma Gun)
Remove HP increase for bosses on open maps after using the Purple Crystal
Add item count display to level-up rewards
Increase chances to get Weapon Mods after killing the bosses
EXP Perk now gives more exp
Changed one of the Perks to +DMG 10% & -HP 15%
New:
All Passive Items have much better evolution and upgrade process. With every single picked up item, they no longer only increase DMG but also the amount/speed/cast/etc. so it makes each run and build more unique even made around one item
Add Season 2 leaderboards
Add elemental breakdown to damage summary: burn dmg, poison dmg, lightning dmg
Add tutorial arrows
Even though it is just Update 0.2, the amount of polish and new content packed into this build makes it feel like a big step forward. We truly feel this is one of the most meaningful updates so far and it wouldn’t have been possible without you! Thank you! 😊 More comming soon! Stay tuned!
Source
