Update log
Full AFTERBLAST update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Performance
- Balance
- Fixes
- Gameplay
- Maps
Hello Blasters!
Many small improvements and changes! There was a problem with blury image for new players, 3D resolution in options was adjusting to your PC for best performance (30%) now if you change it the game will look much better.
Fixes:
Fixed Missile Launcher fire rate in co-op (client-side issue)
Fixed Blink Blink turrets not dealing damage
Fixed typo: Stone Plague to Stone Plaque
Fixed typo: Pearl Neckless to Pearl Necklace
Fixed Pearl Necklace not increasing projectile count when collecting another one
Changes:
Set DLSS to Quality as the default anti-aliasing option for supported GPUs; otherwise use TSR at 75%.
Added passive icons to the level-up popup and selection screen.
Reduced Shooting Turret Proc Coefficient from 0.20 to 0.15.
Increased player base movement speed from 4050 to 4200
Increased Exploding Orb speed by 25% (enemy on Sand map)
Reduced 2nd boss on Sand mao turrets HP in co-op by 20%.
Increased speed of the running exploding enemy on Dark by 15%.
Increased Missile Launcher damage by ~20%
Increased Firefly projectile speed by 15% (not fire rate)
Reduced portal countdown from 5s to 3s
- Reworked perk“ Killing 1 enemy restores 1 HP (Max 30) ” - improved scaling significantly
Increased Pearl Necklace damage
Increased Double Barrel right-click range significantly (+37.5%)
Increased Pearl Necklace damage by 18%
Increased Missile Launcher fire rate by 10% and reduced projectile drop by 20%
Increased “ Choose Perk ” text size (top right) by 15%
- Missile Launchersslightly reduced projectile drop and increased projectile speed by 10%
2nd Sand Boss: reduced projectile speed by 10% and increased spread by 10%
Wish a great day! And happy BLASTING! 😁
Source
