Update log
Full AFTERBLAST update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Store
- Fixes
- Maps
- Balance
- Gameplay
- UI and audio
Hello Blasters!
This time the list is much longer! Some nice improvements and changes, new item for Nature, save slots backups and a lot more! 💗
Fixes:
Fixed an issue where weapon reloading would block or interrupt the use of items. Now, using a usable item (like throwing a grenade) will correctly interrupt your weapon reload
Fixed a bug where earned achievements wouldn't unlock on Steam until the game was closed. They will now trigger immediately
Fixed an issue where clients could not see some trap projectiles
Fixed a bug where interactable UI menus (like Virar's menu, the TAB menu, or level rewards) would remain stuck on a player's screen if they transitioned to a new map. Map changes now properly close these menus
Fixed an issue where player companions could be killed by friendly fire
Fixed the Cannon trap not dealing any damage
Fixed an issue where the game would not remember your last selected save slot upon launch
Removed incorrectly placed wall turrets from the right-side tunnel room on the first dungeon map
Fixed an issue where Virar and Hilar's names were not visible from a distance in the portal room
Fixed Summoner sometimes spawning enemies blocked in the ground
Changes:
The UI now displays the final calculated damage values (factoring in Base Damage, Elemental modifiers, Summon DMG, and Weapon DMG). This removes the need for brain math and makes it easier to compare elements and builds
Changed"FOV Scaling" to "Scope Sensitivity"to better reflect its function
Decreased upgrade prices in the purple stone (Core Upgrades)
Decreased a little upgrade prices for higher tiers in the blue stone (Eternal Upgrades)
- Flying ProtectorIncreased damage for the Laser Attack 20 -> 50
- Blink BlinkIncreased damage for the Laser Attack 25 -> 100
Nature Power: Nature Power now correctly scales all Health Restore and Health Regeneration effects
Game time now automatically stops after killing a dungeon boss
Increased the cooldown font size in the usable items popup
Improved how values are displayed in the difficulty level selection UI
Adjusted the visibility range of indicators so they no longer show up from the opposite side of the map
Increased a little chance for the Dice
Weak point DMG perk while being in the air got nerfed a little
Deacreased enemies HP in Hard/Expert difficulty
Now above every Lobby Stone the name will be shown if you get closer
New:
Added an automated save backup system to prevent data loss in case of sudden crashes or power outages
Added Movement Speed (MS) and Cooldown Reduction (CR) modifiers to Hard/Expert difficulty levels
Added the option to completely disable damage popups and adjust their size
Added options to reduce screen shake intensity, with separate sliders for screen shakes caused by the player and the environment
Added the option for the minimap to rotate with the player's camera, as well as options to zoom in and out
Added Scope Sensitivity support for gamepads
Added hearts next to player nicknames in co-op to clearly display remaining revives
Added HP restore percentage information to the finishers menu
Added the Core Upgrades Stone to the Open Map (at the 3rd Stage, next to the Boss Summon Crystal)
Added Summoner knockout/finisher animation
- CosmeticAdded new Passive Item: Seedsthey will help you restore your health and are meant for nature elemental builds
Happy BLASTING! And thank you so much for your every feedback on discussions or Discord! 🤗
Source
