AFTERBLAST
Steam News 17 March 20262mo ago

AFTERBLAST - EA Launch Update, March 16, 2026

Hello Blasters! New Patch with maaaany fixes, hopefully they will all work hah Also New friend you can meet! 😁 Fixes: Resolved a critical issue where damage scaling could sometimes bug out, reaching into the millions o…

Update log

Full AFTERBLAST update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

9 fixes3 additions2 changes2 removals
  • Gameplay
  • Performance
  • Balance
  • Maps
  • Fixes
addedHello Blasters!New Patch with maaaany fixes, hopefully they will all work hah Also New friend you can meet! 😁
fixedFixes:Resolved a critical issue where damage scaling could sometimes bug out, reaching into the millions or billions and causing the game to crash
changedFixes:The Heavy Sniper's Scoped Shot now correctly triggers its cooldown. (No more infinite spamming)
fixedFixes:Fixed an issue where the Heavy Sniper 's Scoped Shot wouldn't deal any damage when playing as a Client
removedFixes:Upgrading your weapon at Virar now applies the stat/damage bonuses immediately. You no longer need to swap weapons back and forth to force the stats to update
removedFixes:Bosses will no longer continue to take damage after they have already been killed

Hello Blasters!

New Patch with maaaany fixes, hopefully they will all work hah Also New friend you can meet! 😁

Fixes:

  • Resolved a critical issue where damage scaling could sometimes bug out, reaching into the millions or billions and causing the game to crash

  • The Heavy Sniper's Scoped Shot now correctly triggers its cooldown. (No more infinite spamming)

  • Fixed an issue where the Heavy Sniper's Scoped Shot wouldn't deal any damage when playing as a Client

  • Upgrading your weapon at Virar now applies the stat/damage bonuses immediately. You no longer need to swap weapons back and forth to force the stats to update

  • Bosses will no longer continue to take damage after they have already been killed

  • Fixed an unintended interaction where taking self-damage (for example from the Fog of Survival on Open Maps) would cause players to inflict their own passive status effects onto themselves (such as Poisoning yourself with an evolved Poison Vial)

  • Fixed a bug where Orbiters would fail to reattach to the player's character after revive

  • Fixed an issue preventing players from interacting with or picking up loot after dying

  • Fixed a bug where dying without being revived would cause the spectator camera to detach and get stuck in the world instead of properly following the remaining players

  • Client players can now correctly see the time-based difficulty progression UI on Open Maps

  • Resolved a strange delay that occurred when dying after taking over a Death Orb. This fix also stops the low health overlay and hit markers from getting stuck on the screen during this transition

  • Fixed an incorrect map name displaying on the loading screen for the final island stage on Open Maps

  • Corrected the text colors on the dash perk upgrade tooltip to be more intuitive. The hook's cooldown increase now correctly displays in red (penalty), while the dash's cooldown decrease correctly shows up in green (benefit)

New:

  • CosmeticNew NPCHilar : Meet Hilar! This new friendly face can be found in the world and will patch up your wounds and heal you in exchange for gold crystals

Have a BLAST guys with new friend! 🤗

Source

Steam News / 17 March 2026

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