In this update3
Full notes
Full AEXXOS update
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Repeated intro
Hello everyone, and welcome to the first entry in our Road to Release series!
What changed
- Balance
AEXXOS changes
Every two weeks, we’ll be diving into a specific feature or system in AEXXOS —giving you a closer look at how the game works and what to expect as we head toward release.
This first post is all about one of the most important aspects of any MMO: the economy.
How Items Enter the Economy
Most items in AEXXOS are dropped through interaction with the world—whether that’s taking down NPC ships, breaking apart asteroids, or completing objectives. Some items (like quest items, rank badges, etc.) are non-tradable, but the majority of ship parts, ammunition, and upgrades can be traded between players, each carrying a credit value.
Our design philosophy is simple: every drop should matter. We don’t want players drowning in worthless loot. Instead, every mob or asteroid has a chance to drop something with value, creating that little “mini-lottery” thrill with every victory.
Even low-tier mobs have a (very slim) chance to drop high-value items, like relics used for powerful upgrades. On the other hand, tougher enemies offer much higher chances of rare, valuable drops.
Trading Systems
The galaxy offers players two main trading options:
Local Trading (Planet-Specific)
Post items on a local market board for other players visiting that planet.
Requires a 5% commission fee to list an item.
Limited to buyers who are physically present at that planet.
Galactic Trading (Faction-Based)
A galaxy-wide marketplace accessible through trading factions.
Items here carry a higher 15% tax rate.
Accessible across multiple planet.
This setup encourages player-driven commerce, letting sharp traders buy low in one planetary system and sell high in another.
Storage & the Economy
Storage is also tied into the economy. Players can choose:
Local Storage (free, planet-specific)
Galactic Storage (credit fee, accessible galaxy-wide)
This choice adds another layer of strategy, balancing convenience and cost depending on a player’s goals. This is just the beginning. In the next Road to Release, we’ll shift gears and talk about Unions — who they are, why they matter, and how they’ll change the way you play!
Source
Changelog.gg summarizes and formats this update. How we read updates.
