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Steam News10 February 20264mo ago

Dev Talk – Inventory Rework in Update 0.4.0

[dynamiclink href="https://youtu.be/r0uHR6M1f7E"] 🚀 Dev Talk – Inventory Rework & What’s Coming in Update 0.4.0 Hey everyone, Update 0.4.

In this update9

Full notes

Full AEXXOS update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions3 changes1 removal
  • Balance
  • Gameplay
  • Events
changed📦 The Old Weight-Based Inventory (Why It Had to Go)Ships had a maximum cargo capacity
changed📦 The Old Weight-Based Inventory (Why It Had to Go)Exceeding capacity caused: Ship slowdowns Warp gate restrictions Boarding / unboarding restrictions
added🚀 How it works:Each ship tier adds +6 slots Dagger-class ship: 18 slots Galaxy-class ship: 24 slots And so on…
removed☠️ Death, Cargo & Bound ItemsThis keeps risk vs reward intact while removing frustration and edge cases.
changedEnter: ANCHORAGE AREASThis gives us clean, readable rules while keeping PvP and encounters fair.
addedThe attached video goes deeper into:How the new system plays in real scenarios

AEXXOS changes

changedShips had a maximum cargo capacity
changedExceeding capacity caused: Ship slowdowns Warp gate restrictions Boarding / unboarding restrictions
addedEach ship tier adds +6 slots Dagger-class ship: 18 slots Galaxy-class ship: 24 slots And so on…
removedThis keeps risk vs reward intact while removing frustration and edge cases.
changedThis gives us clean, readable rules while keeping PvP and encounters fair.

[dynamiclink href="https://youtu.be/r0uHR6M1f7E"] 🚀 Dev Talk – Inventory Rework & What’s Coming in Update 0.4.0

Hey everyone,

Update 0.4.0 marks the first major content and feature-focused update for AEXXOS, and we wanted to take some time to walk you through one of the biggest system changes coming with it.

I also recorded a Dev Talk video going over this update in detail — you’ll find it attached to this post.

📦 The Old Weight-Based Inventory (Why It Had to Go)

When AEXXOS launched into Early Access just over two weeks ago, one of the first systems to show cracks was the weight-based cargo system.

The original design worked like this:

  • Every item had a numeric weight

  • Ships had a maximum cargo capacity

  • Exceeding capacity caused:

    • Ship slowdowns

    • Warp gate restrictions

    • Boarding / unboarding restrictions

While the idea sounded good on paper, in practice it was:

  • Clunky

  • Bug-prone

  • Hard to reason about

  • And most importantly… not fun

By Day 3 of Early Access, we made the call to disable the system entirely and start fresh.

🔁 Introducing the Slot-Based Cargo System (0.4.0)

Update 0.4.0 replaces weight with a clear, predictable slot-based inventory system.

🚀 How it works:

  • Starter Pod: 12 inventory slots

  • Each ship tier adds +6 slots

    • Dagger-class ship: 18 slots

    • Galaxy-class ship: 24 slots

    • And so on…

This gives players instant clarity:

  • You know exactly how much you can carry

  • No hidden math

  • No unexpected slowdowns

☠️ Death, Cargo & Bound Items

Inventory behavior on death is now much more intentional:

  • First 12 slots are reserved for bound items

    • These items are not lost on death

  • Tier-based cargo slots:

    • Can only hold items that drop on death

    • Are lost when your ship is destroyed

This keeps risk vs reward intact while removing frustration and edge cases.

⚓ Anchorage Zones – Replacing Weight Restrictions

One benefit of the old system was limiting boarding and unboarding based on weight. With weight gone, we needed a better solution.

Enter: ANCHORAGE AREAS

  • Designated zones used for:

    • Boarding ships

    • Unboarding ships

  • Visually marked with a white circle (visuals subject to change)

  • Prevents:

    • Using fast ships for instant escapes

    • Gaining unfair positioning advantages

This gives us clean, readable rules while keeping PvP and encounters fair.

🎥 Dev Talk Video

The attached video goes deeper into:

  • Why these decisions were made

  • How the new system plays in real scenarios

  • What this unlocks for future updates

💬 We Want Your Feedback

As always, your feedback directly shapes AEXXOS. Let us know what you think about:

  • Slot counts

  • Death behavior

  • Anchorage zones

  • Or anything else you notice

Thanks for being part of Early Access — 0.4.0 is just the beginning 💙

Source

Steam News / 10 February 2026

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