Full notes
Full Aether update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Maps
Changes:
New meta progression system added (Meditation Circle)
Difficulty selector removed and replaced with a new difficulty system
Upon beating the game on a difficulty, you'll unlock the next difficulty. (Normal, Nightmare, Hell)
Higher Difficulties increase Shard drop rate (Normal: x1, Nightmare: x2, Hell: x3)
overall UI improvement (both visual and smoother navigation)
Balance Changes:
Monsters Health scaling in higher stages reduced
Charged Upgrade nerfed (area size 20% -> 10%, cast speed -15% -> 20%)
Multi-shot nerfed (damage -35% -> 50%)
Source
Changelog.gg summarizes and formats this update. How we read updates.
