Full notes
Full Aether update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- UI and audio
- Maps
Changes:
Skill upgrades revamped, upgrades are now more effective and diverse.
Monsters no longer get stronger with time.
Added a new rest area between zones where you can heal and get a reward depending on your performance. (will evolve it in later updates to contain npcs, shops, and new perks)
Added a UI scale slider in graphic settings
Enemy density lowered in desert and snow biome to scale more linearly.
Adjusted fonts in the start screen and headings.
Added biometric lights and effects to the tutorial and starting area.
Source
Changelog.gg summarizes and formats this update. How we read updates.
