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Steam News4 December 20232y ago

Patch 0.2.6 - Feedback update (upgrades overhall, timer removal, and more)

Changes: Skill upgrades revamped, upgrades are now more effective and diverse. Monsters no longer get stronger with time.

Full notes

Full Aether update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions2 changes1 removal
  • Gameplay
  • Performance
  • UI and audio
  • Maps
removedMonsters no longer get stronger with time.
addedAdded a new rest area between zones where you can heal and get a reward depending on your performance. (will evolve it in later updates to contain npcs, shops, and new perks)
addedAdded a UI scale slider in graphic settings
changedEnemy density lowered in desert and snow biome to scale more linearly.
changedAdjusted fonts in the start screen and headings.
addedAdded biometric lights and effects to the tutorial and starting area.

Changes:

  • Skill upgrades revamped, upgrades are now more effective and diverse.

  • Monsters no longer get stronger with time.

  • Added a new rest area between zones where you can heal and get a reward depending on your performance. (will evolve it in later updates to contain npcs, shops, and new perks)

  • Added a UI scale slider in graphic settings

  • Enemy density lowered in desert and snow biome to scale more linearly.

  • Adjusted fonts in the start screen and headings.

  • Added biometric lights and effects to the tutorial and starting area.

Source

Steam News / 4 December 2023

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