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Latest Adventurers Guild Inc. updates
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- Adventurers Guild Inc.
July News - Learning from the Playtest and preparing the Demo
Hey Guildmasters! July was mostly about working on onboarding and tutorialisation as well as running the very first external playtest (with some eligible kickstarter backers). Both working on these elements and the feed…
Patch notes4 changesFixGameplay - Adventurers Guild Inc.
June News - Onboarding, tutorial and information hierarchy
Hey Guildmasters! 💻 Development update: Guided loop: June was focused on making the main game loop easier to understand as soon as possible for first time players. The goal is no longer only for the loop to work, but f…
Patch notes3 changesGameplayUI/audio - Adventurers Guild Inc.
May News – Progress on Evening Queues, Faction Agendas, World Scene and more!
Hey Guildmasters! 💻 Development update: Evening phase (reworked "queues" and "recovery"): the queue priority system felt a bit too “invisible,” so I reworked it so when you make a change it is immediately noticeable (w…
Patch notes4 changesGameplayBalance - Adventurers Guild Inc.
April News – More player agency, better NPC behavior and a Roadmap update
Hey Guildmasters! 💻 Development update "The middle man of quests" (contracts): This month I mainly focused on making sure you are the one turning faction's needs into quests. One part of that is the contract system (wi…
Patch notes4 changesUI/audioGameplay - Adventurers Guild Inc.
March Dev Update – More control over quests and quests chains!
Hey Guildmasters! Like I said last month I'm now into pacing/balancing and "feel" territory but when the result doesn't match the intent I have to step back and try to find why and how to fix it! That's what most of thi…
Patch notes3 changesBalanceGameplay - Adventurers Guild Inc.
February Dev Update – World parameters, Quest variants & a lot of debugging!
Hey Guildmasters! February was about making the simulation more reliable, bringing back player choice depth, and preparing the content foundation for the next phase of development. 💻 Development update Stability & pred…
Security5 changesPerformanceGameplay - Adventurers Guild Inc.
January Dev Update – Evening phase, Quest Synergies, Reputation system, and more
Hey Guildmasters! January focused on making the Evening phase more readable and controllable and tightening how parties behave on quests as well as some additonal design work on two major systems. Here’s what changed: �…
Event5 changesGameplayUI/audio - Adventurers Guild Inc.
2026 Roadmap - December dev update - Visual and muscial Sneak peeks
Happy New Year!🎉 2025 included: my debut as a full-time Gamedev, a successful Kickstarter, going from 100 to 5800 wishlists and seeing Adventurers Guild Inc. take shape one keystroke and mouse click at a time. I can't…
Security9 changes1 numericStore - Adventurers Guild Inc.
November Dev Update – Adventurer Strikes, smarter forecasting, and more!
Hey Guildmasters! November focused on surfacing more of the simulation, smarter interest forecasting, and integrating adventurers' strikes into the loop. 🎮 Development update: Money & reports made visible: the game’s e…
Event3 changesUI/audioGameplay - Adventurers Guild Inc.
October Dev Update – Early game progression + Ui and UX polish.
Hey Guildmasters! Here is the October update (with a bit of delay). October was about locking the early game and the overall game progression, clarifying the request → quest flow (for the player), and making more of the…
Patch notes7 changesGameplayUI/audio - Adventurers Guild Inc.
September Dev Update – Quest Consequences, Economy & Adventurer Depth
Hey Guildmasters hope you are doing well! September was focused on making quests richer and adventurers smarter. Here’s what changed: 🎮 Development update: Quest consequences, fully in: injuries, damage, and gear wear…
Patch notes7 changesGameplayBalance - Adventurers Guild Inc.
August Update – Quests, Rivals, Evenings and Art!
Hey Guildmasters! August has been a busy month both on the dev and commissioned art side! 🎮 Development update: Quests, Rivals & Evenings! The Evening Phase is now "functional" but right now more "ctionnal " than "fun"…
Patch notes3 changesFixGameplay - Adventurers Guild Inc.
Jully Update – Dev progress and more illustrations for the game!
Hey Guildmasters! note: This news was written 14 days ago but stayed in draft... 😆 🎮 A mix of balancing the Draft, implementing the Evening phase and refining Quest generation. While fine-tuning the Recruitment Draft…
Event3 changesUI/audio - Adventurers Guild Inc.
June Update – Spanish Localization, Composer and dev progress!
Hey Guildmasters! 🇪🇸 ¡Localización al español incluida! The Steam page is now available in Spanish (Spain), thanks to LocQuest! If you're in LATAM and Steam defaults to English, you can manually switch to the Spanish…
Event6 changesGameplayUI/audio - Adventurers Guild Inc.
May Update - Things are starting to come together!
Hey Guildmasters! May has been all about connecting the dots. I've been away to recharge post-Kickstarter and it turns out the fresh air and coding outside was what I needed! The game is finally shaping up into a cohesi…
Event6 changesUI/audioGameplay - Adventurers Guild Inc.
🌸 Spring Update - A new chapter begins!
❤️ Thanks to you, a new chapter begins! Last month, more than 250 amazing backers supported Adventurers Guild Inc. on Kickstarter. To celebrate, I’ve created a special visual tribute to thank each and every one of you,…
Patch notes3 changesGameplayUI/audio






