In this update3
Full notes
Full Adventurers Guild Inc. update
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What changed
- Fixes
- Gameplay
Adventurers Guild Inc. changes
Hey Guildmasters!
August has been a busy month both on the dev and commissioned art side!
🎮 Development update: Quests, Rivals & Evenings!
The Evening Phase is now "functional" but right now more "ctionnal " than "fun"😅 (but don't worry I know exactly what i want to try for it to become challenging and fun). I had to rework injury and gear degradation system and do a first pass at balancing those to prepare work on this.
- The Recruitment Draft was refined once againrivals now behave more “humanly” (they don’t cheat with hidden info any more ), bidding ties can be resolved with new (world fitting) mechanics, and I added a first pass at a tutorial to help players through their first draft.
The Quest system has been reworked to allow for more truly different quests. The system can now handle: escalating threats, repeatable tasks tied to resources, and unique quests with custom rules! This will also ensure a richer narrative for the game!
🎨 Illustrations Incoming!
Big news: I’ve officially started working with illustrator Clockwork Tony (bsky | Twitter/X)!
She will be bringing incident reports, POI discovery and day phase transitions to life. These illustrations will add flavor and immersion every time something happens in the guild. Here’s a first finished (the first we worked on and others are even better but I want to keep some secret for later or even you to discover in the game) Steam post image
🎶 Music Progress
The main theme is also in the works! We’ve settled on the main melody and production has begun. It’s going to really shape the atmosphere of the game and I'm eagerly awaiting it!
Vincent L. [Wishlist on Steam] • [Join the Discord] • [Follow on socials]
Source
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