Full notes
Full Adva-lines update
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What changed
- UI and audio
- Fixes
- Balance
- Gameplay
Adva-lines changes
Hi all. We see that someone still plays Adva-lines (even there are no feedback whatsoever :( ) so we will procceed with some updates :).
General
Lots of minor UI fixes and changes in all mission types (text alignment and stuff).
2-player missions
fixed, score labels where not hidden upon view mode change
«Rupture» missions
fixed, display of bonus icons in upgrade screen - fixed, bug of "Fort" (tech sectors) and "Hive" (swarm sectors) units was not appearing in game
«Kingdoms Brawl» missions
fixed, demolition perk explosion effect was not showing up
changed, some perk effects images and sectors stats images (greyed-out is previous)
«Mechanico» missions
added, key icon frame animation when a key is selected
«Recon» missions
added, text of amount of turns that will be added (subtracted) upon completing a line with a special figure
«Genesis» missions
changed, quantity of different basic zombie types (red, green or blue) is now depends on the difficulty of the mission and grows from 1 to 3.
If you encountered any bugs or feel the need for some features or balance in some mission aspects - please let us know. Thanks and have fun!
Source
Changelog.gg summarizes and formats this update. How we read updates.
