What changed
0 fixes0 additions3 changes0 removals
- Gameplay
- UI and audio
- Balance
changedSo far, the EA release of Acatalepsy has been successful, but more bugs have become apparent, and certain changes are necessary. I appreciate your patience as I flesh out certain bugs.Decreased head bobbing greatly. I have received notice that this was headache-inducing, and I have halved the amount that the camera shake when both turning physically and moving the character around.
changedSo far, the EA release of Acatalepsy has been successful, but more bugs have become apparent, and certain changes are necessary. I appreciate your patience as I flesh out certain bugs.Attempted to fix the escape door audio playing in random spots on the map Still looking into this bug, trying to figure out its root cause.
changedSo far, the EA release of Acatalepsy has been successful, but more bugs have become apparent, and certain changes are necessary. I appreciate your patience as I flesh out certain bugs.I am aware there is a chance that the entity stands still on certain levels and refuses to move. I thought I had previously fixed this, but apparently I haven't. I am still working on fleshing out all causes of this bug.
Acatalepsy changes
changedDecreased head bobbing greatly. I have received notice that this was headache-inducing, and I have halved the amount that the camera shake when both turning physically and moving the character around.
changedAttempted to fix the escape door audio playing in random spots on the map Still looking into this bug, trying to figure out its root cause.
changedI am aware there is a chance that the entity stands still on certain levels and refuses to move. I thought I had previously fixed this, but apparently I haven't. I am still working on fleshing out all causes of this bug.
So far, the EA release of Acatalepsy has been successful, but more bugs have become apparent, and certain changes are necessary. I appreciate your patience as I flesh out certain bugs.
Decreased head bobbing greatly.
I have received notice that this was headache-inducing, and I have halved the amount that the camera shake when both turning physically and moving the character around.
Attempted to fix the escape door audio playing in random spots on the map
Still looking into this bug, trying to figure out its root cause.
I am aware there is a chance that the entity stands still on certain levels and refuses to move. I thought I had previously fixed this, but apparently I haven't. I am still working on fleshing out all causes of this bug.
I am continuing to update and fix bugs present in Acatalepsy as time goes on, but I deeply apprecaite everyone who is giving Acatalepsy a shot!