What changed
3 fixes1 addition3 changes1 removal
fixedFixed a few critical bugs in multiplayer after brief testing.Fixed the modifier wheel not showing modifiers on the client's widget.
fixedFixed a few critical bugs in multiplayer after brief testing.Fixed interlude music continuing to play into the next level on the client.
changedFixed a few critical bugs in multiplayer after brief testing.When flipping the lift lever in multiplayer, the descent is now instantaneous instead of 30 seconds.
changedFixed a few critical bugs in multiplayer after brief testing.When spectating, the spectator camera now spawns at the Entity location instead of the level start location.
removedFixed a few critical bugs in multiplayer after brief testing.Removed spectating when you escape the level alive, as it's no longer needed.
fixedFixed a few critical bugs in multiplayer after brief testing.Fixed the exit lift audio not playing for clients.
Acatalepsy changes
fixedFixed the modifier wheel not showing modifiers on the client's widget.
fixedFixed interlude music continuing to play into the next level on the client.
changedWhen flipping the lift lever in multiplayer, the descent is now instantaneous instead of 30 seconds.
changedWhen spectating, the spectator camera now spawns at the Entity location instead of the level start location.
removedRemoved spectating when you escape the level alive, as it's no longer needed.
Fixed a few critical bugs in multiplayer after brief testing.
Fixed the modifier wheel not showing modifiers on the client's widget.
Fixed interlude music continuing to play into the next level on the client.
When flipping the lift lever in multiplayer, the descent is now instantaneous instead of 30 seconds.
When spectating, the spectator camera now spawns at the Entity location instead of the level start location.
Removed spectating when you escape the level alive, as it's no longer needed.
Fixed the exit lift audio not playing for clients.
Added longer buffer time to the start of multiplayer games to prevent desync.
I am aware of plenty of other bugs in multiplayer, causing all kinds of instability and issues to arise. Tomorrow I will publish an update, likely in the afternoon, addressing these issues.