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Steam News27 June 20261mo ago

June 27, Lobby Improvements, Small Balance Changes, and Bug Fixes.

Just some small changes today, + a critical entity bug fix. ENTITY Fixed a critical bug causing the entity speed to be EXTREMELY high in some cases I feel so stupid for not seeing this earlier.

In this update7

Full notes

Full Acatalepsy update

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What changed

1 fix0 additions5 changes1 removal
  • Fixes
  • Gameplay
  • Server
fixedENTITYFixed a critical bug causing the entity speed to be EXTREMELY high in some cases I feel so stupid for not seeing this earlier.
changedENTITYDecreased Entity peripheral vision from 80 degrees to 65 degrees.
changedLOBBYChanged the lobby to now be in the level entry lift instead of Level 0.
changedLOBBYEnhanced the lobby visuals to be smoother for both server and clients.
removedMISCELLANEOUSRemoved the ability for all objects, both on the ground and held by the player, to affect the navigation of the Entity.
changedCONTROLSDecreased mouse smoothing by about 50%. This improves mouse responsiveness greatly

Acatalepsy changes

fixedFixed a critical bug causing the entity speed to be EXTREMELY high in some cases I feel so stupid for not seeing this earlier.
changedDecreased Entity peripheral vision from 80 degrees to 65 degrees.
changedChanged the lobby to now be in the level entry lift instead of Level 0.
changedEnhanced the lobby visuals to be smoother for both server and clients.
removedRemoved the ability for all objects, both on the ground and held by the player, to affect the navigation of the Entity.

Just some small changes today, + a critical entity bug fix.

ENTITY

  • Fixed a critical bug causing the entity speed to be EXTREMELY high in some cases

    I feel so stupid for not seeing this earlier.

  • Decreased Entity peripheral vision from 80 degrees to 65 degrees.

  • Attempted to fix the Entity stand-still bug again.

LOBBY

  • Changed the lobby to now be in the level entry lift instead of Level 0.

  • Enhanced the lobby visuals to be smoother for both server and clients.

MISCELLANEOUS

  • Removed the ability for all objects, both on the ground and held by the player, to affect the navigation of the Entity.

CONTROLS

  • Decreased mouse smoothing by about 50%.

    This improves mouse responsiveness greatly

LEVEL

  • Slightly increased the volume of the light buzzing.

I will work to get a good roadmap out soon, containing my plans for Acatalepsy for the rest of 2026.

Source

Steam News / 27 June 2026

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