In this update7
Full notes
Full Acatalepsy update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- Server
Acatalepsy changes
Just some small changes today, + a critical entity bug fix.
ENTITY
Fixed a critical bug causing the entity speed to be EXTREMELY high in some cases
I feel so stupid for not seeing this earlier.
Decreased Entity peripheral vision from 80 degrees to 65 degrees.
Attempted to fix the Entity stand-still bug again.
LOBBY
Changed the lobby to now be in the level entry lift instead of Level 0.
Enhanced the lobby visuals to be smoother for both server and clients.
MISCELLANEOUS
Removed the ability for all objects, both on the ground and held by the player, to affect the navigation of the Entity.
CONTROLS
Decreased mouse smoothing by about 50%.
This improves mouse responsiveness greatly
LEVEL
Slightly increased the volume of the light buzzing.
I will work to get a good roadmap out soon, containing my plans for Acatalepsy for the rest of 2026.
Source
Changelog.gg summarizes and formats this update. How we read updates.
