In this update5
Full notes
Full Acatalepsy update
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What changed
- Events
- Server
- UI and audio
- Gameplay
Acatalepsy changes
GENERIC BUGS
Fixed a room section on Level 1: "Event Space" not have a proper navmesh for the AI to navigate.
Attempted to fix an instance of the level progression bugging out or soft-locking with 3 or more players in multiplayer.
Some remnants of the old level progression logic were being triggered when 3 or more players were in multiplayer. I had accidentally left this in and have now taken it out. I'm hoping this fixes the issue.
USER INTERFACE
Changed the widget that pops up when you die or escape to be more visually interesting and to include brief stats about the round. (# of Tasks completed in the previous round and current credit amount + credit additions).
SPECTATING
Spectating now only begins when the number of connected players is above 1.
TASKS
Adjusted replication logic across all tasks by forcing the engine to replicate all components of a task in an attempt to fix several desync and replication bugs.
I will be gone on a trip from July 12th to the 18th, so no updates will be posted during that time period.
Thanks for understanding,
Tyler
Source
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