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Steam News10 July 20261mo ago

July 9, Hotfix

GENERIC BUGS Fixed a room section on Level 1: "Event Space" not have a proper navmesh for the AI to navigate.

In this update5

Full notes

Full Acatalepsy update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions3 changes0 removals
  • Events
  • Server
  • UI and audio
  • Gameplay
fixedGENERIC BUGSFixed a room section on Level 1: "Event Space" not have a proper navmesh for the AI to navigate.
changedGENERIC BUGSAttempted to fix an instance of the level progression bugging out or soft-locking with 3 or more players in multiplayer. Some remnants of the old level progression logic were being triggered when 3 or more players were in multiplayer. I had accidentally left this in and have now taken it out. I'm hoping this fixes the issue.
changedUSER INTERFACEChanged the widget that pops up when you die or escape to be more visually interesting and to include brief stats about the round. (# of Tasks completed in the previous round and current credit amount + credit additions).
changedTASKSAdjusted replication logic across all tasks by forcing the engine to replicate all components of a task in an attempt to fix several desync and replication bugs.

Acatalepsy changes

fixedFixed a room section on Level 1: "Event Space" not have a proper navmesh for the AI to navigate.
changedAttempted to fix an instance of the level progression bugging out or soft-locking with 3 or more players in multiplayer. Some remnants of the old level progression logic were being triggered when 3 or more players were in multiplayer. I had accidentally left this in and have now taken it out. I'm hoping this fixes the issue.
changedChanged the widget that pops up when you die or escape to be more visually interesting and to include brief stats about the round. (# of Tasks completed in the previous round and current credit amount + credit additions).
changedAdjusted replication logic across all tasks by forcing the engine to replicate all components of a task in an attempt to fix several desync and replication bugs.

GENERIC BUGS

  • Fixed a room section on Level 1: "Event Space" not have a proper navmesh for the AI to navigate.

  • Attempted to fix an instance of the level progression bugging out or soft-locking with 3 or more players in multiplayer.

    Some remnants of the old level progression logic were being triggered when 3 or more players were in multiplayer. I had accidentally left this in and have now taken it out. I'm hoping this fixes the issue.

USER INTERFACE

  • Changed the widget that pops up when you die or escape to be more visually interesting and to include brief stats about the round. (# of Tasks completed in the previous round and current credit amount + credit additions).

SPECTATING

  • Spectating now only begins when the number of connected players is above 1.

TASKS

  • Adjusted replication logic across all tasks by forcing the engine to replicate all components of a task in an attempt to fix several desync and replication bugs.

I will be gone on a trip from July 12th to the 18th, so no updates will be posted during that time period.

Thanks for understanding,

  • Tyler

Source

Steam News / 10 July 2026

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