Full notes
Full Acatalepsy update
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What changed
- Fixes
- Balance
- Gameplay
- UI and audio
In today's update, I added a few more modifiers and actually fixed the modifier wheel soft-lock bug for real this time.
MODIFIERS / MODIFIER WHEEL
Fixed an instance where the modifier wheel would get stuck on the decision and soft-lock the entire game, for real this time.
I had mistyped an angle check in the code, causing an infinite loop. This error has been corrected.
Adjusted modifier code, now when spawning on the wheel, modifiers have a 40% chance to be permanent, without any chance of removal in the future for the rest of the run.
This change ensures every next level is harder in some fashion. If modifiers do stack, there is a maximum amount that can stack to prevent an unplayable combination.
Added new modifier, Slowness: Reduces player sprinting speed by 10% for the next level.
Maximum possible: 2 stacked modifiers, making a 20% reduction
Added new modifier, Entity Adrenaline: Increases entity max sprint speed by 10% for the next level.
Maximum possible: 2 stacked modifiers, making a 20% increase
Added a maximum number of stacked Darkness modifiers, 3 total.
The Modifier UI now displays only the modifiers on the wheel, rather than all possible modifiers.
The Modifier Wheel now spins for a longer period of time.
The framework behind modifiers has been updated again to support easier additions and modifications to the system already in place.
USER INTERFACE
The Inventory UI now has two separate pages: one for the default inventory view and one for viewing current modifiers and their quantities.
Improved UI performance with the moving Crosshair Widget.
Reduced the chances of the Inventory UI becoming blurry because of the camera's depth of field greatly.
Temporarily removed the initial modifier widget notification from the start of the level.
Several UI improvements and optimizations.
MISCEALLANEOUS
Attempted to fix a bug causing old level progression data from previous games to be brought into future games.
It's likely that in the near future, I will create a separate "unstable" branch for further public testing of Acatalepsy's upcoming features, so stay tuned.
Tyler
Source
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