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Steam News12 June 20242y ago

Demo Patch (v0.6.11)

Bug Fixes Fixed multiple bugs which broke the game during the undo/redo process. The issues were related to the implementation of visualizing the user's selected unit.

In this update4

Full notes

Full A Witch's Game update

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What changed

2 fixes1 addition2 changes0 removals
  • Fixes
  • Gameplay
  • UI and audio
fixedBug FixesFixed multiple bugs which broke the game during the undo/redo process. The issues were related to the implementation of visualizing the user's selected unit. The previous implementation was duplicating the unit itself, but the new implementation only duplicates the visual elements, without any of the scripts attached. This is why I shouldn't write hack code, but I'll never stop trying.
fixedBug FixesYour decks should be random now. The first set you play would always have the same deck for you and the opponent because I had set a specific random seed for random number generation. It's useful for testing, but boring for actual play.
changedFeature ReworkThe Kaiju 's grapple engagement attack feels too nonthreatening, so it has been reworked to now telegraph an attack as well as do its standard grapple.
addedNew ContentI've added the Crow to the game, which is the only unit that can move multiple tiles on a single turn.
changedListening to FeedbackDeselection button does not appear when selecting a card. This is a pretty easy fix, but I didn't have any more time today.

A Witch's Game changes

fixedFixed multiple bugs which broke the game during the undo/redo process. The issues were related to the implementation of visualizing the user's selected unit. The previous implementation was duplicating the unit itself, but the new implementation only duplicates the visual elements, without any of the scripts attached. This is why I shouldn't write hack code, but I'll never stop trying.
fixedYour decks should be random now. The first set you play would always have the same deck for you and the opponent because I had set a specific random seed for random number generation. It's useful for testing, but boring for actual play.
changedThe Kaiju 's grapple engagement attack feels too nonthreatening, so it has been reworked to now telegraph an attack as well as do its standard grapple.
addedI've added the Crow to the game, which is the only unit that can move multiple tiles on a single turn.
changedDeselection button does not appear when selecting a card. This is a pretty easy fix, but I didn't have any more time today.

Bug Fixes

  • Fixed multiple bugs which broke the game during the undo/redo process. The issues were related to the implementation of visualizing the user's selected unit. The previous implementation was duplicating the unit itself, but the new implementation only duplicates the visual elements, without any of the scripts attached. This is why I shouldn't write hack code, but I'll never stop trying.

  • Your decks should be random now. The first set you play would always have the same deck for you and the opponent because I had set a specific random seed for random number generation. It's useful for testing, but boring for actual play.

Feature Rework

  • The Kaiju's grapple engagement attack feels too nonthreatening, so it has been reworked to now telegraph an attack as well as do its standard grapple.

New Content

  • I've added the Crow to the game, which is the only unit that can move multiple tiles on a single turn.

Listening to Feedback

  • The game can be pretty obtuse when first starting. That's partly due to my purposeful intention to encourage experimentation, but also due to the game being half-baked. I'm going to be working on ways to give more information to the player and ways to improve the UX.

  • There are some more bugs found that I'm still working to squash.

  • Deselection button does not appear when selecting a card. This is a pretty easy fix, but I didn't have any more time today.

Source

Steam News / 12 June 2024

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