HomeGamesUpdatesPricingMethodology
Steam News27 June 20242y ago

Early Access Patch #1 | v0.6.26

Developer Note I addressed a few bugs and issues, but there are still more to work on. I will have another patch released tomorrow night around the same time as this one, which will be dealing with a few more issues.

In this update4

Full notes

Full A Witch's Game update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes1 addition3 changes0 removals
  • Fixes
  • Gameplay
  • UI and audio
fixedDeveloper NoteI addressed a few bugs and issues, but there are still more to work on.
changedDeveloper NotePatches will continue to be daily until this Saturday, at which point I'll switch to weekly patches (one each Saturday at midday).
changedFixesSOUND : There were several factors contributing to loud/harsh SFX, two of which being: the audio manager would play multiple sounds at once (sometimes 6 sounds) due to how many listeners were triggering SFX for various actions; and the default volume was too loud for most computers. I have reworked the audio manager to limit how many sounds can play at once, and I've also reduced the number of listeners that trigger SFX to be played. Finally I lowered the default volume and adjusted the volume spectrum to be overall lower than before.
addedFixesFAILED INPUT FEEDBACK : There were some actions that, if failed, gave no feedback. I've added a way to trigger negative SFX when an action fails.
fixedFixesGAME BREAKING ERROR ON NEW SET : There was an error which would cause the game to break after several new matches. It's been fixed.
fixedFixesCOMPUTER NOT ENDING TURN : In moments where the player ends their turn just as a match ends, the game could switch to the computer's turn but then the computer would never end their turn. This issue has been fixed by implementing an idle check function for the computer, which checks if the computer is idle for X number of seconds. If so, it will end its turn.

A Witch's Game changes

fixedI addressed a few bugs and issues, but there are still more to work on.
changedPatches will continue to be daily until this Saturday, at which point I'll switch to weekly patches (one each Saturday at midday).
changedSOUND : There were several factors contributing to loud/harsh SFX, two of which being: the audio manager would play multiple sounds at once (sometimes 6 sounds) due to how many listeners were triggering SFX for various actions; and the default volume was too loud for most computers. I have reworked the audio manager to limit how many sounds can play at once, and I've also reduced the number of listeners that trigger SFX to be played. Finally I lowered the default volume and adjusted the volume spectrum to be overall lower than before.
addedFAILED INPUT FEEDBACK : There were some actions that, if failed, gave no feedback. I've added a way to trigger negative SFX when an action fails.
fixedGAME BREAKING ERROR ON NEW SET : There was an error which would cause the game to break after several new matches. It's been fixed.

Developer Note

  • I addressed a few bugs and issues, but there are still more to work on.

  • I will have another patch released tomorrow night around the same time as this one, which will be dealing with a few more issues.

  • Patches will continue to be daily until this Saturday, at which point I'll switch to weekly patches (one each Saturday at midday).

Fixes

  • SOUNDThere were several factors contributing to loud/harsh SFX, two of which being: the audio manager would play multiple sounds at once (sometimes 6 sounds) due to how many listeners were triggering SFX for various actions; and the default volume was too loud for most computers. I have reworked the audio manager to limit how many sounds can play at once, and I've also reduced the number of listeners that trigger SFX to be played. Finally I lowered the default volume and adjusted the volume spectrum to be overall lower than before.
  • FAILED INPUT FEEDBACKThere were some actions that, if failed, gave no feedback. I've added a way to trigger negative SFX when an action fails.
  • GAME BREAKING ERROR ON NEW SETThere was an error which would cause the game to break after several new matches. It's been fixed.
  • COMPUTER NOT ENDING TURNIn moments where the player ends their turn just as a match ends, the game could switch to the computer's turn but then the computer would never end their turn. This issue has been fixed by implementing an idle check function for the computer, which checks if the computer is idle for X number of seconds. If so, it will end its turn.
  • MISC: And a few other changes that won't be noticed by players.

Gameplay Changes

  • I felt that both players would typically end up with far more resources than they needed. I've tweaked the card draw decision algorithm so that both players are slightly more likely to draw offense cards and slightly less likely to draw resource cards. I think this has put the game in a better state: each player must be more considerate of their resources, since they are less abundant.

TODO

  • Many more issues to address; some bugs some quality issues.

  • Roadmap for July development will be posted this weekend after the Saturday patch (06/29).

Source

Steam News / 27 June 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.