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Steam News29 June 20242y ago

Early Access Patch #3 | v0.6.28

Developer Note It wasn't enough to warrant a post, but I made a patch yesterday to fix a couple bugs. - The patch today addresses one big bug.

Full notes

Full A Witch's Game update

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What changed

1 fix1 addition1 change0 removals
  • Gameplay
  • Fixes
  • Maps
addedDeveloper NoteIt wasn't enough to warrant a post, but I made a patch yesterday to fix a couple bugs. - The patch today addresses one big bug. - The patch tomorrow will come later in the day, and the July roadmap will be released soon after. - I tried something new for today, which was documenting my coding process as I worked through the issue. It's probably too verbose for patch notes, so I'll share it elsewhere.
fixedFixesI fixed #issue/0044, which was a bug that occurs when an enemy telegraphing unit is displaced such that its engagement will target an empty tile. Rather than maintaining its telegraph, the telegraph will disappear. If the player then moves a unit into this empty tile, the telegraph will not reappear but the engagement will still occur at the start of the enemy's next turn. This issue required a substantial rework that took me all day to diagnose, but I'm happy to have this bug fixed.
changedGameplayThe Dagaboroz now Pulls instead of Pushes. With The Knight and Dagaboroz having the push feature, it's too common that you may end up with only Push units, which are incapable of killing units on the edge of the map. By changing the Dagaboroz to pull, it gives more opportunities to finish off units, while also making the Dagaboroz a self-sabotaging unit, since it can only pull within melee range. So it will always be pulling units into itself.

A Witch's Game changes

addedIt wasn't enough to warrant a post, but I made a patch yesterday to fix a couple bugs. - The patch today addresses one big bug. - The patch tomorrow will come later in the day, and the July roadmap will be released soon after. - I tried something new for today, which was documenting my coding process as I worked through the issue. It's probably too verbose for patch notes, so I'll share it elsewhere.
fixedI fixed #issue/0044, which was a bug that occurs when an enemy telegraphing unit is displaced such that its engagement will target an empty tile. Rather than maintaining its telegraph, the telegraph will disappear. If the player then moves a unit into this empty tile, the telegraph will not reappear but the engagement will still occur at the start of the enemy's next turn. This issue required a substantial rework that took me all day to diagnose, but I'm happy to have this bug fixed.
changedThe Dagaboroz now Pulls instead of Pushes. With The Knight and Dagaboroz having the push feature, it's too common that you may end up with only Push units, which are incapable of killing units on the edge of the map. By changing the Dagaboroz to pull, it gives more opportunities to finish off units, while also making the Dagaboroz a self-sabotaging unit, since it can only pull within melee range. So it will always be pulling units into itself.

Developer Note

  • It wasn't enough to warrant a post, but I made a patch yesterday to fix a couple bugs. - The patch today addresses one big bug. - The patch tomorrow will come later in the day, and the July roadmap will be released soon after. - I tried something new for today, which was documenting my coding process as I worked through the issue. It's probably too verbose for patch notes, so I'll share it elsewhere.

Fixes

  • I fixed #issue/0044, which was a bug that occurs when an enemy telegraphing unit is displaced such that its engagement will target an empty tile. Rather than maintaining its telegraph, the telegraph will disappear. If the player then moves a unit into this empty tile, the telegraph will not reappear but the engagement will still occur at the start of the enemy's next turn. This issue required a substantial rework that took me all day to diagnose, but I'm happy to have this bug fixed.

Gameplay

  • The Dagaboroz now Pulls instead of Pushes. With The Knight and Dagaboroz having the push feature, it's too common that you may end up with only Push units, which are incapable of killing units on the edge of the map. By changing the Dagaboroz to pull, it gives more opportunities to finish off units, while also making the Dagaboroz a self-sabotaging unit, since it can only pull within melee range. So it will always be pulling units into itself.

TO DO

  • Many more issues to address: some bugs; some quality issues.

  • Roadmap for July development will be posted this weekend after the Saturday patch (06/29)

Source

Steam News / 29 June 2024

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