HomeGamesUpdatesPricingMethodology
Steam News14 July 20241y ago

Early Access Patch #6 | v0.7.13

Fixes The game now pauses when a menu comes up, stopping gameplay inputs from processing while paused. Features Varied board sizes. The game now alternates between the standard board and larger board size.

In this update7

Full notes

Full A Witch's Game update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions0 changes0 removals
  • Gameplay
  • Balance
fixedFixesThe game now pauses when a menu comes up, stopping gameplay inputs from processing while paused.
addedFeaturesVaried board sizes. The game now alternates between the standard board and larger board size. - Scoring system. The player now gains points for each win. The score is reset to zero when the player is defeated. - The game can now be reset (albeit in a rough manner).
addedWeek 3 (Release on July 20th)Add 1 new enemy-only card (Hierophant, a ranged grappler) - Improve Smart Draw system and computer opponent decision making - Fix some bugs - Refine UX
addedWeek 4 (Release on July 27th)Add 1 new offense card (The Hanged Man, a melee pull) - Introduce modest save system for storing gauntlet runs and system settings - Balance gameplay - Fix some bugs - Refine UX

A Witch's Game changes

fixedThe game now pauses when a menu comes up, stopping gameplay inputs from processing while paused.
addedVaried board sizes. The game now alternates between the standard board and larger board size. - Scoring system. The player now gains points for each win. The score is reset to zero when the player is defeated. - The game can now be reset (albeit in a rough manner).
addedAdd 1 new enemy-only card (Hierophant, a ranged grappler) - Improve Smart Draw system and computer opponent decision making - Fix some bugs - Refine UX
addedAdd 1 new offense card (The Hanged Man, a melee pull) - Introduce modest save system for storing gauntlet runs and system settings - Balance gameplay - Fix some bugs - Refine UX

Fixes

  • The game now pauses when a menu comes up, stopping gameplay inputs from processing while paused.

Features

  • Varied board sizes. The game now alternates between the standard board and larger board size. - Scoring system. The player now gains points for each win. The score is reset to zero when the player is defeated. - The game can now be reset (albeit in a rough manner).

July Roadmap (Revised)

Week 1 (Release on July 7th)

  • (finished) Tutorial - (finished) Fix some bugs

Week 2 (Release on July 13th)

  • (finished) Implement gauntlet system with win streak and varied board sizes - (finished) Fix some bugs - (finished) Refine UX

Week 3 (Release on July 20th)

  • Add 1 new enemy-only card (Hierophant, a ranged grappler) - Improve Smart Draw system and computer opponent decision making - Fix some bugs - Refine UX

Week 4 (Release on July 27th)

  • Add 1 new offense card (The Hanged Man, a melee pull) - Introduce modest save system for storing gauntlet runs and system settings - Balance gameplay - Fix some bugs - Refine UX

Source

Steam News / 14 July 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.