In this update7
Full notes
Full A Witch's Game update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
A Witch's Game changes
Fixes
The game now pauses when a menu comes up, stopping gameplay inputs from processing while paused.
Features
Varied board sizes. The game now alternates between the standard board and larger board size. - Scoring system. The player now gains points for each win. The score is reset to zero when the player is defeated. - The game can now be reset (albeit in a rough manner).
July Roadmap (Revised)
Week 1 (Release on July 7th)
(finished) Tutorial - (finished) Fix some bugs
Week 2 (Release on July 13th)
(finished) Implement gauntlet system with win streak and varied board sizes - (finished) Fix some bugs - (finished) Refine UX
Week 3 (Release on July 20th)
Add 1 new enemy-only card (Hierophant, a ranged grappler) - Improve Smart Draw system and computer opponent decision making - Fix some bugs - Refine UX
Week 4 (Release on July 27th)
Add 1 new offense card (The Hanged Man, a melee pull) - Introduce modest save system for storing gauntlet runs and system settings - Balance gameplay - Fix some bugs - Refine UX
Source
Changelog.gg summarizes and formats this update. How we read updates.
