Full notes
Full A-Tech Cybernetic VR update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
A-Tech Cybernetic VR changes
Story, Weapon, UX, Menu Improvements and New Enemy
Hey A-Tech Fans! After a bit of a silence we're close to releasing our next huge update(06.06)! Below you can find summary about it's contents. If you are into details do not worry, we will come back with an extended version when the update is out. Until then feel free to check our Twitter page and participate in our community on Reddit and Discord It contains many improvements, content and fixes based your feedback (that we're extremely thankful for).
Story and mood improvements
Major sound and music overhaul.
Tablet notes with additional story elements
Reworked narration
Enemies and fights
New enemy: Shotgunner (watch out for close encounters)
New look for zombies, multiple “levels” for enemies (more hp and damage)
Hangar fight rework (at the end of chapter 02)
Weapons
New melee weapon – Eden Baton
Adjusted melee weapon colliders (less likely to go right through the enemy)
Some gun damage adjustments
New gun handling method
UX and Gameplay
New looting method
Achievements
A multitude of UX changes
Swarm leaderboard
Menus
New Inventory - Gun selector menu
Reworked In-game menu
Reworked Death menu
Source
Changelog.gg summarizes and formats this update. How we read updates.
