In this update3
Full notes
Full A-Tech Cybernetic VR update
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What changed
- Performance
- UI and audio
- Gameplay
- Balance
A-Tech Cybernetic VR changes
Hi A-Tech Fans, Our latest major Update (v0.14.0) is officially out now! We have added new stuff, fixed a lot of bugs, fine-tuned the gameplay, optimized performance and so on. Many of you will be pleased, give it a try! If you have any question we have good news for you: our FAQ has been updated too. If you still have questions don't hesitate to reach us! Twitter Facebook Discord
Story and mood improvements
Major sound and music overhaul. Tablet notes with additional story elements
We have added many Tablet Notes that you can pick up, scroll, read and immerse yourselves in the demise of A-Tech Inc.. It is highly recommended to take your time and have a look at them, they enhance and color our story beyond the narration.
Reworked narration
We can’t emphasize enough that your feedback is extremely important for us. Many of our players said that our narrator is a bit irritating so we reworked it and introduced a whole new character! Give it a try again, there are some surprises waiting for you!
Enemies and fights
New enemy
Our new enemy is called the Shotgunner – and he has a… wait for it… Shotgun! Watch out for those close encounters!
New look for zombies, multiple “levels” for enemies
This means the usual variation in hp and damage but there is something more in it. It affects their priority: for example shooters will cull down lesser zombies now.
Zombie HP and damage reduced on easy.
Hangar fight rework (at the end of Chapter 02)
Weapons
Eden Baton – new “sword-like” melee weapon
It’s much longer and deadlier than our previous melee weapons. Get ready for the chopsticks you’ve always wanted for your zombie-sushi!
Adjusted melee weapon colliders (less likely to go right through the enemy) Gun damage adjustments
A thrown weapon’s explosion damage has been reduced to 60% of its previous value (because of the new weapon selector).
Headshot damage increased on every difficulty.
New gun handling method
UX and Gameplay
New looting method
Loot are now automatically used on pickup. This actually means that the stomach-pouch is gone for good, making the game more arcade-ish, user-friendly and intense.
Achievements A multitude of UX changes Hard mode changes
Negative modifier for loot amount removed from Hard difficulty
Slight damage reduction for Hard difficulty.
Menus
New Inventory - Introducing the Weapon Selector menu
With the new weapon selector menu you now have a basic inventory. With every piece of ammo picked up you can spawn a weapon. Please note that only unlocked weapons can be spawned regardless of ammo. Just see the achievements for information on your unlocks. ;)
How to use it?
With an empty hand, Press and hold the trigger button.
Hover over the weapon you want to use.
Release trigger button.
The selected weapon is spawned into the nearest holster.
Reworked In-game Menu Reworked Death Menu
Performance optimizations on all chapters and enemies.
Source
Changelog.gg summarizes and formats this update. How we read updates.
