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Steam News25 October 20196y ago

A-Tech Cybernetic Content Update - Two new Chapters, fixes & improvements!

Hey everyone, This is it.. The long awaited content update is here! The two brand new Chapters, Chapter 05 - The Sundering and Chapter 06 - The End brings an epic closure to A-Tech Cybernetic’s story.

Full notes

Full A-Tech Cybernetic VR update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone,

What changed

22 fixes3 additions13 changes0 removals
  • Gameplay
  • Fixes
  • Balance
  • Performance
  • UI and audio
  • Server
addedThis is it.. The long awaited content update is here! The two brand new Chapters, Chapter 05 - The Sundering and Chapter 06 - The End brings an epic closure to A-Tech Cybernetic’s story. We’ve overhauled the gameplay and combat intensity throughout the whole game - in return, it became much more challenging! You really have to break a sweat in order to survive each Chapter.
fixedBesides adding new content, we’ve fixed countless community-reported issues and made improvements on all aspects of the game. You can check all the fixes and improvements in the patch notes below.
changedGENERAL AI FIXES AND IMPROVEMENTSImproved Brute behavior.
changedGENERAL AI FIXES AND IMPROVEMENTSImproved accuracy and behavior for armed enemies - as a result, the game became a tiiiny bit more difficult.
fixedGENERAL AI FIXES AND IMPROVEMENTSVarious other fixes for armed enemies.
fixedGENERAL AI FIXES AND IMPROVEMENTSFixed a crash caused by zombies exploding.

A-Tech Cybernetic VR changes

addedThis is it.. The long awaited content update is here! The two brand new Chapters, Chapter 05 - The Sundering and Chapter 06 - The End brings an epic closure to A-Tech Cybernetic’s story. We’ve overhauled the gameplay and combat intensity throughout the whole game - in return, it became much more challenging! You really have to break a sweat in order to survive each Chapter.
fixedBesides adding new content, we’ve fixed countless community-reported issues and made improvements on all aspects of the game. You can check all the fixes and improvements in the patch notes below.
changedImproved Brute behavior.
changedImproved accuracy and behavior for armed enemies - as a result, the game became a tiiiny bit more difficult.
fixedVarious other fixes for armed enemies.

This is it.. The long awaited content update is here! The two brand new Chapters, Chapter 05 - The Sundering and Chapter 06 - The End brings an epic closure to A-Tech Cybernetic’s story. We’ve overhauled the gameplay and combat intensity throughout the whole game - in return, it became much more challenging! You really have to break a sweat in order to survive each Chapter.

Besides adding new content, we’ve fixed countless community-reported issues and made improvements on all aspects of the game. You can check all the fixes and improvements in the patch notes below.

GENERAL AI FIXES AND IMPROVEMENTS

  • Improved Brute behavior.

  • Improved accuracy and behavior for armed enemies - as a result, the game became a tiiiny bit more difficult.

  • Various other fixes for armed enemies.

  • Fixed a crash caused by zombies exploding.

  • Fixed an issue with enemies changing colour before dissolving.

  • General improvement of enemy performance and behavior.

  • Polished enemy animations.

  • Improved accessibilitya left-handed control layout has been added.
  • Improved locomotion.

  • Vive controller teleport fix: in turning mode, teleport is only activated by hitting UP on the touchpad. No more accidental teleporting while turning.

  • Fixed a rare bug where the player could’ve gotten stuck when dying during hand scanning.

  • Fixed the menu laser pointer.

  • Revised checkpoints.

  • New safety timers for objective triggers.

  • Fixed teleports.

  • Updated enemy encounters.

  • Fixed an issue where the detonator didn’t disappear after the explosion.

  • Improved navigation.

  • Fixed a locomotion issue when playing while sitting down, or being really short.

  • Fixed tutorial controllers not attaching to the player’s hand properly on the menu level.

  • Temporary fix for players not being able to pick up weapon ammo during later chapters (if they skipped previous chapters)

  • The flashlight can not be dropped accidentally.

  • Melee weapons can be stored (one at a time).

  • Fixed flamethrower.

  • Fixed ladder static component.

  • Weapon projectiles are now unaffected by gravity.

  • General sound mix balance update.

  • Updated objective markers.

  • Updated chapter 2 “hangar fight” enemy encounter.

PERFORMANCE OPTIMIZATION

  • Various skeletal meshes have been converted to static meshes.

  • Fixed memory leak issue in Chapter 03unused particles are removed.
  • Updated level streaming.

  • Added splash screen and credit roll.

KNOWN ISSUES

  • Achievements are WiP, might not be unlocking correctly, or at all.

  • The “turn music off” option is not yet implemented in the menus.

  • There is a rare issue with HTC Vive headset audio output that might cause crashes. If this happens, connect your ear/headphones directly to the PC and set your audio device to the PC audio output port instead of the Vive.

  • Swarm mode is under development, will be reworked in the next update.

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That’s all for now. This update is an important step towards the game’s Full Release this year, so if you encounter any issues, or just want to share your feedback with us, please head over to the game’s community hub, or to our Discord server. We read everything, even if we don’t respond. :)

Thank you for the continuous support! XREAL Games Team

Source

Steam News / 25 October 2019

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