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Steam News3 March 20206y ago

A-Tech Cybernetic Update - Index Controller support & complete 'Swarm' overhaul!

Hey everyone, A-Tech Cybernetic’s full release is getting closer and closer - this update is probably one of the last steps before we consider the game finished.

In this update3

Full notes

Full A-Tech Cybernetic VR update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone,

What changed

1 fix3 additions1 change0 removals
  • Compatibility
  • Gameplay
  • Performance
  • Fixes
addedINDEX CONTROLLER SUPPORTWe have added proper Index Controller support (finger tracking not included) . We've tried to make the most comfortable and practical layout possible.
changedSWARM MODE OVERHAULWe have also completely overhauled the 'Swarm' mode of the game. We took extreme care while rebalancing each wave - as a result, the difficulty curve now increases gradually and makes playing 'Swarm' more challenging, and more rewarding.
addedSWARM MODE OVERHAULWe have also added a new level: 'Reactor' - and removed one: 'Cave'. The 'Cave' level wasn't up to our optimization and quality standards, it would've taken more time to fix it than to add a completely new one, so we went with the latter option.
addedSWARM MODE OVERHAULAnother new balancing feature is the way weapons unlock - they now become available in a pre-defined order in every wave. Weapon spawning has also changed - on easy, normal and hard difficulties, picked-up weapons respawn after 10, 15 and 30 seconds respectively.
fixedACHIEVEMENT UNLOCK SYSTEMWe've fixed the achievement unlock system, every achievement should now count correctly and should work as intended overall.

A-Tech Cybernetic VR changes

addedWe have added proper Index Controller support (finger tracking not included) . We've tried to make the most comfortable and practical layout possible.
changedWe have also completely overhauled the 'Swarm' mode of the game. We took extreme care while rebalancing each wave - as a result, the difficulty curve now increases gradually and makes playing 'Swarm' more challenging, and more rewarding.
addedWe have also added a new level: 'Reactor' - and removed one: 'Cave'. The 'Cave' level wasn't up to our optimization and quality standards, it would've taken more time to fix it than to add a completely new one, so we went with the latter option.
addedAnother new balancing feature is the way weapons unlock - they now become available in a pre-defined order in every wave. Weapon spawning has also changed - on easy, normal and hard difficulties, picked-up weapons respawn after 10, 15 and 30 seconds respectively.
fixedWe've fixed the achievement unlock system, every achievement should now count correctly and should work as intended overall.

A-Tech Cybernetic’s full release is getting closer and closer - this update is probably one of the last steps before we consider the game finished.

INDEX CONTROLLER SUPPORT

We have added proper Index Controller support (finger tracking not included). We've tried to make the most comfortable and practical layout possible.

SWARM MODE OVERHAUL

We have also completely overhauled the 'Swarm' mode of the game. We took extreme care while rebalancing each wave - as a result, the difficulty curve now increases gradually and makes playing 'Swarm' more challenging, and more rewarding.

We have also added a new level: 'Reactor'- and removed one: 'Cave'. The 'Cave' level wasn't up to our optimization and quality standards, it would've taken more time to fix it than to add a completely new one, so we went with the latter option.

Another new balancing feature is the way weapons unlock - they now become available in a pre-defined order in every wave. Weapon spawning has also changed - on easy, normal and hard difficulties, picked-up weapons respawn after 10, 15 and 30 seconds respectively.

These changes mean that the 'Swarm' mode as a whole became more balanced, but more challenging at the same time. Giving it another shot is recommended even for seasoned A-Tech players! :)

ACHIEVEMENT UNLOCK SYSTEM

We've fixed the achievement unlock system, every achievement should now count correctly and should work as intended overall.

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That's all for now. If you encounter any issues, please let us know either below this post, in the community hub or via Discord. We see everything, even if we don't respond immediately. :)

Thank you guys for your continuous support! -XREAL Games Team-

Source

Steam News / 3 March 2020

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