Full notes
Full A-Tech Cybernetic VR update
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What changed
1 fix0 additions0 changes0 removals
- Balance
fixedDisclaimer: Please note that you SHOULD NOT ALTER Windows Mixed Reality config files (e.g. default.vrsettings) because if you do and move with that configuration the game might break logically. - Hi, It is here at last! After a long struggle with the sad state of the European VR economy and our local customs department we've finally been able to get our hands on a WMR headset. A quick (and painful) engine upgrade later we can now say that our game officially supports WMR headsets. We've also fixed our latest update (v0.13.1) so you can also enjoy those features bug-free. Unfortunately we have a second disclaimer that will hopefully be irrelevant to everyone but the most eagle-eyed of our players: The new Unreal Engine version is a mess. Like really-really frustratingly messy. Upgrading to it broke a LOT of things in the game, most of which are already fixed but there are a few graphical issues (these will require 1-2 weeks of our time and we didn't want to delay WMR support any more because of a few minor visual imperfections) and there could be some bugs that eluded our testing. We're trying to fix every issue in the shortest time possible, but we must ask for a little patience. Known issues:
A-Tech Cybernetic VR changes
fixedDisclaimer: Please note that you SHOULD NOT ALTER Windows Mixed Reality config files (e.g. default.vrsettings) because if you do and move with that configuration the game might break logically. - Hi, It is here at last! After a long struggle with the sad state of the European VR economy and our local customs department we've finally been able to get our hands on a WMR headset. A quick (and painful) engine upgrade later we can now say that our game officially supports WMR headsets. We've also fixed our latest update (v0.13.1) so you can also enjoy those features bug-free. Unfortunately we have a second disclaimer that will hopefully be irrelevant to everyone but the most eagle-eyed of our players: The new Unreal Engine version is a mess. Like really-really frustratingly messy. Upgrading to it broke a LOT of things in the game, most of which are already fixed but there are a few graphical issues (these will require 1-2 weeks of our time and we didn't want to delay WMR support any more because of a few minor visual imperfections) and there could be some bugs that eluded our testing. We're trying to fix every issue in the shortest time possible, but we must ask for a little patience. Known issues:
- DisclaimerPlease note that you SHOULD NOT ALTER Windows Mixed Reality config files (e.g. default.vrsettings) because if you do and move with that configuration the game might break logically. - Hi, It is here at last! After a long struggle with the sad state of the European VR economy and our local customs department we've finally been able to get our hands on a WMR headset. A quick (and painful) engine upgrade later we can now say that our game officially supports WMR headsets. We've also fixed our latest update (v0.13.1) so you can also enjoy those features bug-free. Unfortunately we have a second disclaimer that will hopefully be irrelevant to everyone but the most eagle-eyed of our players: The new Unreal Engine version is a mess. Like really-really frustratingly messy. Upgrading to it broke a LOT of things in the game, most of which are already fixed but there are a few graphical issues (these will require 1-2 weeks of our time and we didn't want to delay WMR support any more because of a few minor visual imperfections) and there could be some bugs that eluded our testing. We're trying to fix every issue in the shortest time possible, but we must ask for a little patience. Known issues:
Game is not that beautiful as it was and will be 2 weeks from now :)
Some lights are 90 degree broken
Ammo pickups 90 degree broken
Enemy gun handling 90 degree bug
Landscape weird LOD near the end of Ch3
Thank you for your continuous support, XReal Games
Source
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