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Steam News25 January 20265mo ago

Beta 036 Progress

Over the past couple days several have jumped into Beta 036 and kept me busy fixing bugs and getting it ready for merging to Regular (still going to be a few more days at least). Here is a list of what I've been up to..

In this update3

Full notes

Full A Merchant's Promise update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

12 fixes3 additions4 changes3 removals
  • Compatibility
  • Gameplay
  • Performance
  • UI and audio
  • Balance
changedOver the past couple days several have jumped into Beta 036 and kept me busy fixing bugs and getting it
changedImprovements:Adjusted Item’s Primary Local Rotation to be based of held item’s Y axis
addedImprovements:Added Spin override when holding an item to rotate it on it’s own up/down axis or the world’s up/down axis
changedImprovements:Cart and Item interaction adjusted to make cart’s more stable when colliding with held items (crates, boxes etc)
removedBug Fixes:Mystery Door Removed from Yorlen Village House
fixedBug Fixes:Floors flickering in Ivernox House

A Merchant's Promise changes

changedOver the past couple days several have jumped into Beta 036 and kept me busy fixing bugs and getting it
changedAdjusted Item’s Primary Local Rotation to be based of held item’s Y axis
addedAdded Spin override when holding an item to rotate it on it’s own up/down axis or the world’s up/down axis
changedCart and Item interaction adjusted to make cart’s more stable when colliding with held items (crates, boxes etc)
removedMystery Door Removed from Yorlen Village House

Over the past couple days several have jumped into Beta 036 and kept me busy fixing bugs and getting it

ready for merging to Regular (still going to be a few more days at least).

Here is a list of what I've been up to...

Beta 036 Specific Progress:

Improvements:

  • Adjusted Item’s Primary Local Rotation to be based of held item’s Y axis

  • Added Spin override when holding an item to rotate it on it’s own up/down axis or the world’s up/down axis

  • Cart Lights weight better balanced

  • Cart and Item interaction adjusted to make cart’s more stable when colliding with held items (crates, boxes etc)

Bug Fixes:

  • Mystery Door Removed from Yorlen Village House

  • Floors flickering in Ivernox House

  • Wheels on New Carts assigned to wrong physics layer until removed

  • NPC were colliding with Cart Wheels causing wigging out

  • Removing wheel from unpurchased cart the wheel would still rotate with cart

  • Removing wheel from Medium cart the wheel could snap right back on

  • Added back in activating brakes while attached to cart

  • Crate Filler would rise up out of crate

  • King’s Road for Ivernox magically reverted to Yorlen Harbor’s

  • Ivernox Wagon Trader Large Cart could spawn on road

  • Stump Disappearing by Ivernox Wagon Trader

  • Guards near Wagon Trader had Yorlen Harbor Shouts

  • Looking at upgrades while pushing cart displayed darkened UI Picture

  • Ivernox Forest to Yorlen Harbor Large gate would open even if failed to pay

  • Adjusted Cart damage to velocity difference rather than static impact

  • Large Cart did not have colliders around axles

  • Yorlen Sealed Barrel did not have filler set

Thanks again and as always I'm in Discord if you need anything!

Source

Steam News / 25 January 2026

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