In this update3
Full notes
Full A Merchant's Promise update
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What changed
- Compatibility
- Gameplay
- Performance
- UI and audio
- Balance
A Merchant's Promise changes
Over the past couple days several have jumped into Beta 036 and kept me busy fixing bugs and getting it
ready for merging to Regular (still going to be a few more days at least).
Here is a list of what I've been up to...
Beta 036 Specific Progress:
Improvements:
Adjusted Item’s Primary Local Rotation to be based of held item’s Y axis
Added Spin override when holding an item to rotate it on it’s own up/down axis or the world’s up/down axis
Cart Lights weight better balanced
Cart and Item interaction adjusted to make cart’s more stable when colliding with held items (crates, boxes etc)
Bug Fixes:
Mystery Door Removed from Yorlen Village House
Floors flickering in Ivernox House
Wheels on New Carts assigned to wrong physics layer until removed
NPC were colliding with Cart Wheels causing wigging out
Removing wheel from unpurchased cart the wheel would still rotate with cart
Removing wheel from Medium cart the wheel could snap right back on
Added back in activating brakes while attached to cart
Crate Filler would rise up out of crate
King’s Road for Ivernox magically reverted to Yorlen Harbor’s
Ivernox Wagon Trader Large Cart could spawn on road
Stump Disappearing by Ivernox Wagon Trader
Guards near Wagon Trader had Yorlen Harbor Shouts
Looking at upgrades while pushing cart displayed darkened UI Picture
Ivernox Forest to Yorlen Harbor Large gate would open even if failed to pay
Adjusted Cart damage to velocity difference rather than static impact
Large Cart did not have colliders around axles
Yorlen Sealed Barrel did not have filler set
Thanks again and as always I'm in Discord if you need anything!
Source
Changelog.gg summarizes and formats this update. How we read updates.
