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Steam News19 March 20263mo ago

Work Continues!

As promised, I have my project up and running at the Airbnb while we wait to move into our home! So what have I been working on this week?

In this update5

Full notes

Full A Merchant's Promise update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition5 changes0 removals
  • Maps
  • Compatibility
  • Gameplay
changedMap Expansion and the final size of the game world:This has been a complete map re-do!
changedMap Expansion and the final size of the game world:It will be a little more spread out and less dense to keep performance in check, but the bulk of it has been ensuring roads are smooth enough (at least main ones) to allow for the faster travel and pace of horses pulling carts, as well as providing open areas for future tasks, interactive points of interests, and the need to camp and sleep during your travels .
changedSpeaking of Horses and CartsProgress and testing has gone well so far, it will be pretty cheesy at first but I'm looking for feedback on the system once I shoot the update to Beta Branch for those that love to test and give your thoughts.
changedSpeaking of Horses and CartsThen I'll make necessary improvements to what's there before investing time into further features for them.
changedGame Dictionary:As I think we all have learned, there is a lot to get familiar with initially, so anything that keeps the feel of the game but provides a little easier of a learning bridge to the gameplay is great and needed.
addedSpring SaleWelcome New Players! Thank you for your support! And of course to all those that answer questions in Discord and provide your feedback.

A Merchant's Promise changes

changedThis has been a complete map re-do!
changedIt will be a little more spread out and less dense to keep performance in check, but the bulk of it has been ensuring roads are smooth enough (at least main ones) to allow for the faster travel and pace of horses pulling carts, as well as providing open areas for future tasks, interactive points of interests, and the need to camp and sleep during your travels .
changedProgress and testing has gone well so far, it will be pretty cheesy at first but I'm looking for feedback on the system once I shoot the update to Beta Branch for those that love to test and give your thoughts.
changedThen I'll make necessary improvements to what's there before investing time into further features for them.
changedAs I think we all have learned, there is a lot to get familiar with initially, so anything that keeps the feel of the game but provides a little easier of a learning bridge to the gameplay is great and needed.

As promised, I have my project up and running at the Airbnb while we wait to move into our home!

So what have I been working on this week?

Map Expansion and the final size of the game world:

This has been a complete map re-do!

It will be a little more spread out and less dense to keep performance in check, but the bulk of it has been ensuring roads are smooth enough (at least main ones) to allow for the faster travel and pace of horses pulling carts, as well as providing open areas for future tasks, interactive points of interests, and the need to camp and sleep during your travels.

Speaking of Horses and Carts

Progress and testing has gone well so far, it will be pretty cheesy at first but I'm looking for feedback on the system once I shoot the update to Beta Branch for those that love to test and give your thoughts.

Then I'll make necessary improvements to what's there before investing time into further features for them.

Basically....does your horse pull the cart with everything exploding etc.

Game Dictionary:

...this guy is getting an update as I start to test out putting in Contracts and Quests. It will also have Tutorial, Control, and Game Concepts information to help.

The Tutorial I am also working on integrating into the main game.

I won't say too much as I'm still testing and debating on the critical choice of creating a specific tutorial area vs popping up some info here and there as you play the game with an option to not receive notifications.

As I think we all have learned, there is a lot to get familiar with initially, so anything that keeps the feel of the game but provides a little easier of a learning bridge to the gameplay is great and needed.

Spring Sale

Welcome New Players! Thank you for your support! And of course to all those that answer questions in Discord and provide your feedback.

As always, I'm in Discord if you need anything!

Source

Steam News / 19 March 2026

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