In this update4
Full notes
Full A Merchant's Promise update
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What changed
- Maps
- Gameplay
A Merchant's Promise changes
"You've been quiet..TOO quiet..."
Don't worry!
Long story short, the family and I are moving. I'm squeezing in as much work as I can throughout the process, but I have not been as active in Discord as a result because when I sit down to work I try to focus on game progress.
But rest assured, the game is still my full-time project and commitment.
I love talking to you guys regularly and I will get back to it soon! But I'm just prioritizing working on the next update and addressing Bug Reports and improving the game with the time I have.
Things I've been working on:
The largest chunk of time by far has been working on integrating Horses into the game and a huge map overhaul. For quite some time I've mentioned needing to invest the time to determine the final scale of the game world and pace of travel. So that's exactly what I've been doing.
The current pace of A Merchant's Promise is not the intended end result:
The desire is for you to be forced to stay at inns, campsites, trade with other traveler's, avoid threats along your route, battle the elements, explore, and constantly try to uphold your Merchant Status.
To assist in this, I'm having to spread out the game map, but also need to ensure the player is staying actively engaged in gameplay, not just making a dead area bigger and more boring.
Items in Crates:
You may have seen it in the Discord, but I've shown working on a more visual packing system instead of just having the "magic filler" in the crates that rises and falls as you add items.
I'll keep you posted on the move and look forward to getting the office set back up and returning to my long work weeks haha!
Source
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