In this update4
Full notes
Full A Merchant's Promise update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
- Balance
- Events
A Merchant's Promise changes
I'll get right to it.
Things are looking good and I'm aiming for the July 4th Weekend on getting this darn update out there!
The list of things that remain mainly involves adding in:
More Rest Areas
Tutorial Work
A few miscellaneous map/scenery things
Steam post image(^^^ you will have to leave any horses you buy with access to hay while you are gone...or risk returning to a dead horse)
I'll keep you up-to-date as usual in the Discord and thank you again for all the continued support!
Here are the update notes in general:
Patch 037 Progress
Improvements:
Updated Map (just a little 😉)
Updated UI
Added Free Cursor Mode
New Visual Crate Packing System
Updated King’s Road Permit System
Added Backpacks
New Multiple-item pickup system
New Stamina and Rest system
Added Horses
New Loading Screen and Process
New Interactive Item Control Mode
Updated Dialogue Mode
New Tutorial (no longer separate scene or mode)
Updated In-Game Reticle
Updated Interactive Info-text (ex: “Depositing Coins”, “Attaching Cart”)
New Stolen Item text display
Updated Cart Wheel Damage System
Updated Coin Deposit/Withdraw system (also now bindable key)
Updated Season Length
Added more Forage
New Destructible Clams
Bug Fixes:
Items floating in the sky sometimes
All cart wheels breaking at once
Some Typos
Invisible Rocks
Main Menu “Continue” option after visiting settings on New Game
Soft Lock in some NPC Conversations
Source
Changelog.gg summarizes and formats this update. How we read updates.
