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Steam News29 January 20265mo ago

Patch 036

I always take a few days just to be on standby for Bugs that arise or are discovered after a merge, just let me know in Discord Bug Report (make sure to assign yourself a Role upon joining to gain access) This has been

In this update15

Full notes

Full A Merchant's Promise update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

22 fixes12 additions25 changes4 removals
  • Gameplay
  • Balance
  • Maps
  • UI and audio
  • Store
  • Performance
addedI always take a few days just to be on standby for Bugs that arise or are discovered after a merge, just let me know in Discord Bug Report (make sure to assign yourself a Role upon joining to gain access)
changedUpdated Player Stats with a new Strength and Stamina Stat and SystemI'll of course list the full patch notes and bug fixes in: Steam Discussions Patch Notes and at the end of this post!
changedUpdated Player Stats with a new Strength and Stamina Stat and SystemQuick Notes:
addedUpdated Player Stats with a new Strength and Stamina Stat and SystemContinuing a save from the prior version will result in invisible cart wheels . You can buy some from a Wagon Trader, or begin a new game. (Reminder of this is in the Main Menu Welcome Message)
changedUpdated Player Stats with a new Strength and Stamina Stat and SystemYou may have to set your resolution again as I changed some of the detection to try and resolve an issue with the game minimizing on some players due to competing focus of the application.
addedThe Near Future of A Merchant's Promise:Overall, with thousands of new players I have been taking in Feedback, Reading Reviews, Refund Notes, Discord Feature Requests and Feedback , and having my general interaction with you.

A Merchant's Promise changes

addedI always take a few days just to be on standby for Bugs that arise or are discovered after a merge, just let me know in Discord Bug Report (make sure to assign yourself a Role upon joining to gain access)
changedI'll of course list the full patch notes and bug fixes in: Steam Discussions Patch Notes and at the end of this post!
changedQuick Notes:
addedContinuing a save from the prior version will result in invisible cart wheels . You can buy some from a Wagon Trader, or begin a new game. (Reminder of this is in the Main Menu Welcome Message)
changedYou may have to set your resolution again as I changed some of the detection to try and resolve an issue with the game minimizing on some players due to competing focus of the application.

I always take a few days just to be on standby for Bugs that arise or are discovered after a merge, just let me know in Discord Bug Report (make sure to assign yourself a Role upon joining to gain access)

This has been covered in previous news, but the big highlights are:

Purchasable Wagons

Updated Player Stats with a new Strength and Stamina Stat and System

I'll of course list the full patch notes and bug fixes in: Steam Discussions Patch Notes and at the end of this post!

Quick Notes:

  • Continuing a save from the prior version will result in invisible cart wheels. You can buy some from a Wagon Trader, or begin a new game. (Reminder of this is in the Main Menu Welcome Message)

  • You may have to set your resolution again as I changed some of the detection to try and resolve an issue with the game minimizing on some players due to competing focus of the application.

Don't forget the next Community Appreciation Event will start soon!

The Near Future of A Merchant's Promise:

If you are a member of the Discord I posted about some of these things in Discord Update.

Overall, with thousands of new players I have been taking in Feedback, Reading Reviews, Refund Notes, Discord Feature Requests and Feedback, and having my general interaction with you.

With this I have set the next priorities of the game to the following:

Tutorial

  • Update and Integrate into the Main Game and no longer a separate scene via Main Menu

Re-working the Game World (Map)

  • Expand map to spread out scenery

  • Increase performance

  • Take into account Player Progression System (will be expanded upon)

  • Create more room for Points of Interest

  • Test allowing larger bodes of water for a possible version of ship transporting

Ways to make money

  • Additional activities the player can do to earn money

  • Quests/Contracts the player can complete

Foraging

  • Update the variety and amount of foraging

The Great Balance

  • Now that several of the systems have been proven, balancing the game's markets, prices, seasonal changes, damage rates etc will be rebalanced to reflect the game's intended and true difficulty

In Game Dictionary

  • Update from its current proof of concept state to a legitimate usable source of game information for players

NPC's

  • Update proof of concept dialogue to be more in depth and engaging to the player

End game travel

  • Test Horses to determine final pace of gameplay

  • Test a few travel options for allowed exploration

This is not the complete list, but it is the priority moving forward for the next little while!

As always, I'm in Discord if you need anything!

Patch 036

Improvements:

  • Carts are now purchasable

  • Cart and Item interaction adjusted to make cart’s more stable when colliding with held items

  • Environment Lighting Adjusted

  • Updated Player Stats Menu

  • Added Strength Stat to Player

  • Added Stamina Stat to Player

  • New Progression System for Strength and Stamina (testing)

  • Stamina UI Updated

  • Jumping now costs Stamina

  • Carrying Items prevents Stamina Regeneration

  • Sprinting with Items Costs Stamina

  • 3 Available Cart Types

  • Added Upgrade for each cart type (Further testing)

  • Adjusted Item Reset Orientation

  • Added Spin override when holding an item to rotate on its own up/down axis or the world’s up/down axis

  • Reduced Glass Item Damage on some items

  • Updated Item Damage appearances (still improving)

  • Wheel Damage rates adjusted

  • Items materials should be more consistent upon destruction

  • Detaching from cart while looking at crates will not open crate UI

  • Sky doubled in size

  • Updated Tutorial

  • Re-added and updated distance culling based on view distance

  • Cart Light weight better balanced

Bug Fixes:

  • Cart Wheels would sometimes explode when being attached

  • Cart Wheels would not attach if swapped around with other wheels

  • Filler for crates would load in too high causing collision issues

  • Initial Game items marked stolen failed to “cool down” after 3 days

  • Toggle UI (Defaulted to “P”) would also hide reticle.

  • Not all traders restocked

  • Starting new game with current character could cause items not to spawn

  • When disconnecting from the cart, your player would jump if you tried to beforehand

  • Exiting Water in Tutorial didn’t count sometimes and player could drown

  • Holding a group of forage items (mushrooms) would not pack correctly into a crate

  • Crates could not be sold in Tutorial

  • Crate Slots text was showing through the other side of the crate

  • Some Tutorial Debug Items were left in scene

  • Black UI image was appearing when looking at upgrades outside of Upgrade Areas

  • Typing a name and pressing P would hide the UI

  • Rakesfelm Magistrate would not sell house if Ivernox House was purchased as well

  • Player could step up onto Cart Handrails while attached to the cart

  • Screen minimizing on startup for some players

  • Mystery Door Removed from Yorlen Village House

  • Floors flickering in Ivernox House

  • Wheels on New Carts assigned to wrong physics layer until removed

  • NPC were colliding with Cart Wheels causing wigging out

  • Removing wheel from unpurchased cart the wheel would still rotate with cart

  • Removing wheel from Medium cart the wheel could snap right back on

  • Ivernox Wagon Trader Large Cart could spawn on road

  • Ivernox Forest to Yorlen Harbor Large gate would open even if failed to pay

  • Adjusted Cart damage to velocity difference rather than static impact

  • Large Cart did not have colliders around axles

  • Yorlen Sealed Barrel did not have filler set

  • Using Override Spin for held item access could reset the item’s orientation

Source

Steam News / 29 January 2026

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