In this update15
Full notes
Full A Merchant's Promise update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
- UI and audio
- Store
- Performance
A Merchant's Promise changes
I always take a few days just to be on standby for Bugs that arise or are discovered after a merge, just let me know in Discord Bug Report (make sure to assign yourself a Role upon joining to gain access)
This has been covered in previous news, but the big highlights are:
Purchasable Wagons
Updated Player Stats with a new Strength and Stamina Stat and System
I'll of course list the full patch notes and bug fixes in: Steam Discussions Patch Notes and at the end of this post!
Quick Notes:
Continuing a save from the prior version will result in invisible cart wheels. You can buy some from a Wagon Trader, or begin a new game. (Reminder of this is in the Main Menu Welcome Message)
You may have to set your resolution again as I changed some of the detection to try and resolve an issue with the game minimizing on some players due to competing focus of the application.
Don't forget the next Community Appreciation Event will start soon!
The Near Future of A Merchant's Promise:
If you are a member of the Discord I posted about some of these things in Discord Update.
Overall, with thousands of new players I have been taking in Feedback, Reading Reviews, Refund Notes, Discord Feature Requests and Feedback, and having my general interaction with you.
With this I have set the next priorities of the game to the following:
Tutorial
Update and Integrate into the Main Game and no longer a separate scene via Main Menu
Re-working the Game World (Map)
Expand map to spread out scenery
Increase performance
Take into account Player Progression System (will be expanded upon)
Create more room for Points of Interest
Test allowing larger bodes of water for a possible version of ship transporting
Ways to make money
Additional activities the player can do to earn money
Quests/Contracts the player can complete
Foraging
Update the variety and amount of foraging
The Great Balance
Now that several of the systems have been proven, balancing the game's markets, prices, seasonal changes, damage rates etc will be rebalanced to reflect the game's intended and true difficulty
In Game Dictionary
Update from its current proof of concept state to a legitimate usable source of game information for players
NPC's
Update proof of concept dialogue to be more in depth and engaging to the player
End game travel
Test Horses to determine final pace of gameplay
Test a few travel options for allowed exploration
This is not the complete list, but it is the priority moving forward for the next little while!
As always, I'm in Discord if you need anything!
Patch 036
Improvements:
Carts are now purchasable
Cart and Item interaction adjusted to make cart’s more stable when colliding with held items
Environment Lighting Adjusted
Updated Player Stats Menu
Added Strength Stat to Player
Added Stamina Stat to Player
New Progression System for Strength and Stamina (testing)
Stamina UI Updated
Jumping now costs Stamina
Carrying Items prevents Stamina Regeneration
Sprinting with Items Costs Stamina
3 Available Cart Types
Added Upgrade for each cart type (Further testing)
Adjusted Item Reset Orientation
Added Spin override when holding an item to rotate on its own up/down axis or the world’s up/down axis
Reduced Glass Item Damage on some items
Updated Item Damage appearances (still improving)
Wheel Damage rates adjusted
Items materials should be more consistent upon destruction
Detaching from cart while looking at crates will not open crate UI
Sky doubled in size
Updated Tutorial
Re-added and updated distance culling based on view distance
Cart Light weight better balanced
Bug Fixes:
Cart Wheels would sometimes explode when being attached
Cart Wheels would not attach if swapped around with other wheels
Filler for crates would load in too high causing collision issues
Initial Game items marked stolen failed to “cool down” after 3 days
Toggle UI (Defaulted to “P”) would also hide reticle.
Not all traders restocked
Starting new game with current character could cause items not to spawn
When disconnecting from the cart, your player would jump if you tried to beforehand
Exiting Water in Tutorial didn’t count sometimes and player could drown
Holding a group of forage items (mushrooms) would not pack correctly into a crate
Crates could not be sold in Tutorial
Crate Slots text was showing through the other side of the crate
Some Tutorial Debug Items were left in scene
Black UI image was appearing when looking at upgrades outside of Upgrade Areas
Typing a name and pressing P would hide the UI
Rakesfelm Magistrate would not sell house if Ivernox House was purchased as well
Player could step up onto Cart Handrails while attached to the cart
Screen minimizing on startup for some players
Mystery Door Removed from Yorlen Village House
Floors flickering in Ivernox House
Wheels on New Carts assigned to wrong physics layer until removed
NPC were colliding with Cart Wheels causing wigging out
Removing wheel from unpurchased cart the wheel would still rotate with cart
Removing wheel from Medium cart the wheel could snap right back on
Ivernox Wagon Trader Large Cart could spawn on road
Ivernox Forest to Yorlen Harbor Large gate would open even if failed to pay
Adjusted Cart damage to velocity difference rather than static impact
Large Cart did not have colliders around axles
Yorlen Sealed Barrel did not have filler set
Using Override Spin for held item access could reset the item’s orientation
Source
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