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Steam News28 February 20264mo ago

Inside TeeKru – Stillreach: Vendors, Companions, and Daily Life

Stillreach This month’s focus has been expanding and refining life inside Stillreach. What was once staging ground is now functioning space. Below is what’s now live in-game.

In this update3

Full notes

Full A.L.A.R.M. - Autistic Lovely Assassins Rise of the Matriarchy update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions4 changes1 removal
  • Gameplay
  • Balance
  • Performance
changedVendorsResource, Armour, and Weapon vendors placed and functioning • Distinct vendor identities with visual signage • Holographic CCU transactions via the Nodus • Layout adjustments for clarity and player flow
removedVendorsStillreach is no longer a placeholder town. It’s a working economy.
changedCompanionsCompanion follow behavior stabilized • Improved distance checks and reposition logic • Compass visibility when in range • Ongoing tuning for combat engagement timing
changedArchitecture & EnvironmentInterior club lighting pass • Vendor shelters and walkway refinements • Environmental framing and sightline cleanup • Performance testing alongside DirectX 12 configuration work
changedArchitecture & EnvironmentLighting, sightlines, and traversal readability were refined while continuing performance validation work.

A.L.A.R.M. - Autistic Lovely Assassins Rise of the Matriarchy changes

changedResource, Armour, and Weapon vendors placed and functioning • Distinct vendor identities with visual signage • Holographic CCU transactions via the Nodus • Layout adjustments for clarity and player flow
removedStillreach is no longer a placeholder town. It’s a working economy.
changedCompanion follow behavior stabilized • Improved distance checks and reposition logic • Compass visibility when in range • Ongoing tuning for combat engagement timing
changedInterior club lighting pass • Vendor shelters and walkway refinements • Environmental framing and sightline cleanup • Performance testing alongside DirectX 12 configuration work
changedLighting, sightlines, and traversal readability were refined while continuing performance validation work.

Stillreach

This month’s focus has been expanding and refining life inside Stillreach. What was once staging ground is now functioning space.

Below is what’s now live in-game.

Vendors

  • Resource, Armour, and Weapon vendors placed and functioning • Distinct vendor identities with visual signage • Holographic CCU transactions via the Nodus • Layout adjustments for clarity and player flow

Stillreach is no longer a placeholder town. It’s a working economy.

Companions

  • Companion follow behavior stabilized • Improved distance checks and reposition logic • Compass visibility when in range • Ongoing tuning for combat engagement timing

Companions now move through the city more naturally, navigating elevation, spacing, and transitions between open walkways and interior spaces.

Architecture & Environment

  • Interior club lighting pass • Vendor shelters and walkway refinements • Environmental framing and sightline cleanup • Performance testing alongside DirectX 12 configuration work

Lighting, sightlines, and traversal readability were refined while continuing performance validation work.

Stillreach continues evolving from backdrop to shared, reactive space.

More next month.

Source

Steam News / 28 February 2026

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