In this update3
Full notes
Full A.L.A.R.M. - Autistic Lovely Assassins Rise of the Matriarchy update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Performance
A.L.A.R.M. - Autistic Lovely Assassins Rise of the Matriarchy changes
Stillreach
This month’s focus has been expanding and refining life inside Stillreach. What was once staging ground is now functioning space.
Below is what’s now live in-game.
Vendors
Resource, Armour, and Weapon vendors placed and functioning • Distinct vendor identities with visual signage • Holographic CCU transactions via the Nodus • Layout adjustments for clarity and player flow
Stillreach is no longer a placeholder town. It’s a working economy.
Companions
Companion follow behavior stabilized • Improved distance checks and reposition logic • Compass visibility when in range • Ongoing tuning for combat engagement timing
Companions now move through the city more naturally, navigating elevation, spacing, and transitions between open walkways and interior spaces.
Architecture & Environment
Interior club lighting pass • Vendor shelters and walkway refinements • Environmental framing and sightline cleanup • Performance testing alongside DirectX 12 configuration work
Lighting, sightlines, and traversal readability were refined while continuing performance validation work.
Stillreach continues evolving from backdrop to shared, reactive space.
More next month.
Source
Changelog.gg summarizes and formats this update. How we read updates.
