This month we're excited to share that the first playable version of Dansassination is now live. Dansassination is a brand-new combat system for A.L.A.R.M. that exists alongside our Hack n' Slash combat.
Full notes
Full A.L.A.R.M. - Autistic Lovely Assassins Rise of the Matriarchy update
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What changed
0 fixes2 additions6 changes0 removals
Maps
Performance
UI and audio
addedDansassination is a brand-new combat system for A.L.A.R.M. that exists alongside our Hack n' Slash combat. Every encounter begins with a choice: charge straight into the fight, or take control of the battlefield through music, performance, and psychological warfare.
changedWhen a song begins, the battlefield changes with it. Each performance summons its own arena, transforming the environment into a stage built for that song. We currently have 12 playable performance arenas , with 18 more planned.
changedUnlike traditional combat, victory isn't just about defeating enemies as quickly as possible. Success begins before the battle even starts. Players choose Affinities to complement their strategy, prepare their performance, and decide how they want to control the encounter. Different enemy types respond differently, so experimenting with different builds and songs can dramatically change how a fight unfolds.
changedAs the performance gains momentum, enemies fall under the effects of Mesmer . Maintaining that control becomes its own battle. Spectacular executions can quickly thin the enemy ranks, but every execution consumes Mesmer. Spend it too aggressively and the performance begins to unravel, allowing enemies to recover and turn the battle back against you.
changedThe battlefield itself becomes part of the strategy. Corrupt crystals continually reinforce enemy forces until they're destroyed, forcing players to decide between maintaining control of the performance or breaking away to eliminate the source of the reinforcements. Crystals and surrounding foliage also provide valuable resources, rewarding players who prepare before a fight and stay aware of their surroundings.
changedOur goal with Dansassination has never been to replace Hack n' Slash combat, but to give players a completely different way to approach the same encounter. One rewards aggressive action. The other rewards preparation, battlefield control and knowing when to seize the moment.
A.L.A.R.M. - Autistic Lovely Assassins Rise of the Matriarchy changes
addedDansassination is a brand-new combat system for A.L.A.R.M. that exists alongside our Hack n' Slash combat. Every encounter begins with a choice: charge straight into the fight, or take control of the battlefield through music, performance, and psychological warfare.
changedWhen a song begins, the battlefield changes with it. Each performance summons its own arena, transforming the environment into a stage built for that song. We currently have 12 playable performance arenas , with 18 more planned.
changedUnlike traditional combat, victory isn't just about defeating enemies as quickly as possible. Success begins before the battle even starts. Players choose Affinities to complement their strategy, prepare their performance, and decide how they want to control the encounter. Different enemy types respond differently, so experimenting with different builds and songs can dramatically change how a fight unfolds.
changedAs the performance gains momentum, enemies fall under the effects of Mesmer . Maintaining that control becomes its own battle. Spectacular executions can quickly thin the enemy ranks, but every execution consumes Mesmer. Spend it too aggressively and the performance begins to unravel, allowing enemies to recover and turn the battle back against you.
changedThe battlefield itself becomes part of the strategy. Corrupt crystals continually reinforce enemy forces until they're destroyed, forcing players to decide between maintaining control of the performance or breaking away to eliminate the source of the reinforcements. Crystals and surrounding foliage also provide valuable resources, rewarding players who prepare before a fight and stay aware of their surroundings.
This month we're excited to share that the first playable version of Dansassination is now live.
Dansassination is a brand-new combat system for A.L.A.R.M. that exists alongside our Hack n' Slash combat. Every encounter begins with a choice: charge straight into the fight, or take control of the battlefield through music, performance, and psychological warfare.
When a song begins, the battlefield changes with it. Each performance summons its own arena, transforming the environment into a stage built for that song. We currently have 12 playable performance arenas, with 18 more planned.
Unlike traditional combat, victory isn't just about defeating enemies as quickly as possible. Success begins before the battle even starts. Players choose Affinities to complement their strategy, prepare their performance, and decide how they want to control the encounter. Different enemy types respond differently, so experimenting with different builds and songs can dramatically change how a fight unfolds.
As the performance gains momentum, enemies fall under the effects of Mesmer. Maintaining that control becomes its own battle. Spectacular executions can quickly thin the enemy ranks, but every execution consumes Mesmer. Spend it too aggressively and the performance begins to unravel, allowing enemies to recover and turn the battle back against you.
The battlefield itself becomes part of the strategy. Corrupt crystals continually reinforce enemy forces until they're destroyed, forcing players to decide between maintaining control of the performance or breaking away to eliminate the source of the reinforcements. Crystals and surrounding foliage also provide valuable resources, rewarding players who prepare before a fight and stay aware of their surroundings.
Our goal with Dansassination has never been to replace Hack n' Slash combat, but to give players a completely different way to approach the same encounter. One rewards aggressive action. The other rewards preparation, battlefield control and knowing when to seize the moment.
June has been all about bringing these foundations together. Songs, performance arenas, Affinities, Mesmer, enemy behavior, resource gathering, and battlefield objectives are now working as a single combat experience. It's been incredibly rewarding to watch a system that started as an idea finally become something we can play, and we're excited to continue expanding it with new songs, arenas, performers, and strategies in the months ahead.
DJ V:"Dansassination... where music meets murder."
Glim:"That sounds horrific."
DJ V:"Depends which side of the choreography you're on."