In this update7
Full notes
Full A.L.A.R.M. - Autistic Lovely Assassins Rise of the Matriarchy update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Balance
- Performance
A.L.A.R.M. - Autistic Lovely Assassins Rise of the Matriarchy changes
March Update: Field Mother
This month we’re showing an early look at the Field Mother, along with how camps behave in the world.
Enemy camps don’t sit idle. They spawn, escalate, and react to engagement.
Push them, they push back. Leave them, they grow.
As Draven, you banish these camps to reduce Mist Maiden presence and stabilize the area.
Combat and Resources
Camps are not just encounters. They are progression.
Banishment rewards feed directly into:
Crafting
Weapon and armor imbuing
Reprinting (when you or a companion fall)
General loot
Combat and resource gathering are linked.
Not everything comes from combat.
Some of the most valuable resources are found in Mist Maiden lakes.
Those areas are not safe.
Harvesting there means dealing with Concubine-infested waters, where gathering can turn into a fight quickly.
Stillreach: The Inn
Krucifear has been building out the Stillreach Inn, focusing on layout, structure, and atmosphere.
We’re not going into detail on that yet, but it’s progressing well.
⚙️ Performance & Settings
Current support includes:
Fully rebindable controls
DLSS, FSR, and XeSS
Frame Generation and Anti-Lag
Targets:
60 FPS at 1080p on RTX 3060
Development baseline at 75 FPS
On both RTX 2080 and RTX 3060, we’re also running at 1440p (~2K) at ~75 FPS during testing.
Optimization continues as the world expands.
Source
Changelog.gg summarizes and formats this update. How we read updates.
