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Steam News31 May 20261mo ago

May Inside TeeKru - Questing, Exploration & Underwater Survival

Questing, Exploration & Underwater Survival One of our major focuses this month has been refining A.L.A.R.M.'s quest and progression systems.

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Full A.L.A.R.M. - Autistic Lovely Assassins Rise of the Matriarchy update

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What changed

0 fixes2 additions1 change0 removals
  • Gameplay
  • Balance
  • UI and audio
changedQuesting, Exploration & Underwater SurvivalThe sequence showcases our philosophy of teaching through gameplay. Rather than relying on lengthy tutorials, players learn by exploring, experimenting, and uncovering solutions naturally. Along the way, Draven discovers equipment, resources, weapons, and tools that gradually prepare her for what lies ahead.
addedQuesting, Exploration & Underwater SurvivalExploration is also a key part of progression in A.L.A.R.M. Rather than relying on NPCs standing around with quest markers above their heads, opportunities emerge organically through discovery. Hidden locations, forgotten structures, unusual objects, and chance encounters can all lead to new quests, rewards, and stories. Curiosity is often the first step toward adventure.
addedQuesting, Exploration & Underwater SurvivalThroughout the sequence, players are introduced to scanning, excavation, equipment progression, inventory management, environmental exploration, and companion support mechanics. Even small details matter, such as managing visibility while exploring the depths, with Draven able to control Glim's tail light through the radial menu when stealth or visibility becomes a concern.

A.L.A.R.M. - Autistic Lovely Assassins Rise of the Matriarchy changes

changedThe sequence showcases our philosophy of teaching through gameplay. Rather than relying on lengthy tutorials, players learn by exploring, experimenting, and uncovering solutions naturally. Along the way, Draven discovers equipment, resources, weapons, and tools that gradually prepare her for what lies ahead.
addedExploration is also a key part of progression in A.L.A.R.M. Rather than relying on NPCs standing around with quest markers above their heads, opportunities emerge organically through discovery. Hidden locations, forgotten structures, unusual objects, and chance encounters can all lead to new quests, rewards, and stories. Curiosity is often the first step toward adventure.
addedThroughout the sequence, players are introduced to scanning, excavation, equipment progression, inventory management, environmental exploration, and companion support mechanics. Even small details matter, such as managing visibility while exploring the depths, with Draven able to control Glim's tail light through the radial menu when stealth or visibility becomes a concern.

Questing, Exploration & Underwater Survival

One of our major focuses this month has been refining A.L.A.R.M.'s quest and progression systems.

In this playtest, Draven and Glim awaken inside an abandoned underground facility with little more than their instincts to guide them. As they explore, they uncover the Nodus, a mysterious device that allows players to scan the environment, discover hidden resources, and even dig through the world itself.

The sequence showcases our philosophy of teaching through gameplay. Rather than relying on lengthy tutorials, players learn by exploring, experimenting, and uncovering solutions naturally. Along the way, Draven discovers equipment, resources, weapons, and tools that gradually prepare her for what lies ahead.

Exploration is also a key part of progression in A.L.A.R.M. Rather than relying on NPCs standing around with quest markers above their heads, opportunities emerge organically through discovery. Hidden locations, forgotten structures, unusual objects, and chance encounters can all lead to new quests, rewards, and stories. Curiosity is often the first step toward adventure.

Throughout the sequence, players are introduced to scanning, excavation, equipment progression, inventory management, environmental exploration, and companion support mechanics. Even small details matter, such as managing visibility while exploring the depths, with Draven able to control Glim's tail light through the radial menu when stealth or visibility becomes a concern.

Eventually, the pair discover their only way forward: the depths of Mist Maiden Lake.

Armed with newly acquired scuba gear, Draven dives into the dark waters below where drifting bodies, hidden dangers, and awakening Concubines await. During the encounter, Glim provides support from Draven's back, launching Tetsubishi and ShockRa concussion mines while Draven dispatches threats that venture too close.

This footage also includes a glimpse of the Glim Cam, allowing us to experience exploration and combat from Glim's perspective as the two navigate the underwater tunnels together.

The entire sequence serves as an introduction to many of A.L.A.R.M.'s core systems, including exploration, quest discovery, scanning, excavation, equipment progression, underwater traversal, companion support, and the dangers lurking beneath the surface of its world.

Source

Steam News / 31 May 2026

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