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Steam News9 June 20263mo ago

Details on the Demo Version Updates Released on June 7 and June 8

First of all, since the Demo version’s store page didn’t have a feature to post update details, we were figuring out how to announce this, which is why the announcement was delayed by a few days.

Full notes

Full アノマロゲノス update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes7 additions15 changes0 removals
  • Store
  • Gameplay
  • UI and audio
  • Balance
  • Fixes
  • Maps
changedFirst of all, since the Demo version’s store page didn’t have a feature to post update details, we were figuring out how to announce this, which is why the announcement was delayed by a few days. We apologize for the inconvenience.
added☆ New Features
changed・Partial improvements to the tutorial
changedWe plan to make significant improvements to the tutorial in the June 10 update.
changedHowever, the current tutorial lacked sufficient explanation of what the “fishing area” refers to, which made it difficult to progress.
fixedWe have addressed this issue first by adding an arrow to the fishing area.

アノマロゲノス changes

changedFirst of all, since the Demo version’s store page didn’t have a feature to post update details, we were figuring out how to announce this, which is why the announcement was delayed by a few days. We apologize for the inconvenience.
added☆ New Features
changed・Partial improvements to the tutorial
changedWe plan to make significant improvements to the tutorial in the June 10 update.
changedHowever, the current tutorial lacked sufficient explanation of what the “fishing area” refers to, which made it difficult to progress.

First of all, since the Demo version’s store page didn’t have a feature to post update details, we were figuring out how to announce this, which is why the announcement was delayed by a few days. We apologize for the inconvenience.

We also received feedback from several of you! It’s been a huge help! Thank you so much!

This update primarily addresses the issues you pointed out and fixes critical bugs.

Regarding Translation

We plan to fully translate the game into English for the full version, but the demo version did not yet support English. In this update, we have translated only the tutorial and all skill descriptions into English. We plan to continue translating the game into English as we go.

☆ New Features

・Partial improvements to the tutorial

We plan to make significant improvements to the tutorial in the June 10 update.

However, the current tutorial lacked sufficient explanation of what the “fishing area” refers to, which made it difficult to progress.

We have addressed this issue first by adding an arrow to the fishing area.

Additionally, regarding the unlocking of accessory slots—which is not explained in the tutorial—a UI notification now appears when they become available.

・Addition of a risk-free return method

Currently, in the demo version, unless you defeat the first boss (who is also the final boss), you could not return without randomly discarding 50% of your treasure chests upon retiring.

With this update, the probability of losing treasure chests upon retiring has been reduced to 20%, and if you have 10 or more Energy, you can now return while keeping all your treasure chests.

Additionally, the Retire button and the Return (risk-free return) button have been added to the tabs on the left side of the screen, and the Return button has been removed from the settings menu.

・New controls using the Ctrl and Shift keys

By holding down the Ctrl key, you can lock the aiming cursor—which indicates the direction of fire—so that it rotates to face the direction of the fish. This allows for lead shots and other tactics aligned with the enemy’s movement.

Pressing the Shift key increases the rotation speed of the firing cursor so that it faces the direction of the fish, allowing for more accurate shooting. However, there is a risk that you cannot move while this is active.

☆Upcoming Update Plans

・Scheduled for June 9: We will add a feature that permanently increases base stats instead of adjusting enemy strength.

We have received several comments that enemies are too tough.

We believe the issue stems from the fact that, relative to enemy strength scaling, player strength scaling is skewed toward certain stats due to builds and acquired items, and is not guaranteed across all stats.

To resolve this issue, we believe a feature is necessary that allows all stats to increase to some extent as the game progresses, regardless of the build chosen.

In the update scheduled for June 9, we will add a feature that allows players to permanently increase the five stats—[Attack, Defense, Max Mana, HP, and Critical Rate]—by up to approximately three times their current value in exchange for in-game currency.

If the balance still feels off after this fix, we plan to simply nerf enemy toughness and other aspects.

・Scheduled for June 10: Improvements to the Tutorial

We recognize that the current tutorial contains too many confusing parts and lacks sufficient explanations in many areas. In particular, the explanation for the Synthesis Table is too passive; its existence is not communicated unless the player actively seeks it out.

On June 10, we plan to add tutorials or alternative explanatory UI for all relevant features—including any new features implemented by that point—and revise the content to make it easier to understand by using explanation icons, arrows, and other visual cues.

・Scheduled for June 11: Passive Skill Synthesis Fix

While active skill synthesis is currently functioning normally, there is a bug preventing the synthesis of passive skills. We plan to fix this on June 11.

・Scheduled for June 12: Fixes to enemy movement

We will implement a smarter fix for situations where enemies get stuck against walls and cannot move.

Currently, they change their route after a certain amount of time, so they can escape on their own, but it takes too long for them to do so, allowing players to defeat them in the meantime.

To address this, we will implement a process to avoid walls so that enemies do not get stuck in the first place.

We will also improve the process for escaping. This fix will be implemented on June 12.

Other Adjustments

・Reduced hold time for diving

Previously, you had to hold down the G key for 4 seconds to dive, but this was too long, so we have reduced it to 2 seconds.

Bug Fixes

・Save data issue

We have fixed an issue where placed decorations would sometimes disappear from the save data.

・Bug preventing landing with the E key

We have fixed an issue where landing with the E key was sometimes impossible, primarily occurring during the tutorial.

・Bug causing game to freeze when switching tabs

We have fixed a bug where the game would freeze if you switched to the Map or Encyclopedia tab while loading or immediately before combat.

・Fix for incorrect layer display

We have fixed an issue where some map objects were displayed as if they were passing through the equipment screen.

・Bug where the explanation window remained permanently displayed

Various explanation windows appear when you hover the mouse cursor over them, but we have fixed an issue where these windows would sometimes remain permanently displayed if this was done during the tutorial.

Source

Steam News / 9 June 2026

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