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Steam News9 May 20263mo ago

Day 3 Patch Notes

Thank you for your continued feedback and support. Following the Day 2 update, we have further optimized several aspects of the game based on player experience, including system complexity, balance pressure, and overall

Full notes

Full 色系战记 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition8 changes0 removals
  • Performance
  • Gameplay
  • Balance
  • Fixes
  • UI and audio
changedFollowing the Day 2 update, we have further optimized several aspects of the game based on player experience, including system complexity, balance pressure, and overall stability.
changedSimplified the “Figurine” system → Reduced complexity and improved clarity
addedRelaxed advancement unlock requirements → Unlocking any advancement now grants access to the next tier → This change is intended to reduce build restrictions, increase flexibility, and improve pacing
changedBalance
changedReduced the strength of certain normal enemies in higher difficulty advancements → Aimed at smoothing out excessive difficulty spikes
fixedFixed an issue where Puppeteer summons could behave incorrectly or fail to generate

色系战记 changes

changedFollowing the Day 2 update, we have further optimized several aspects of the game based on player experience, including system complexity, balance pressure, and overall stability.
changedSimplified the “Figurine” system → Reduced complexity and improved clarity
addedRelaxed advancement unlock requirements → Unlocking any advancement now grants access to the next tier → This change is intended to reduce build restrictions, increase flexibility, and improve pacing
changedBalance
changedReduced the strength of certain normal enemies in higher difficulty advancements → Aimed at smoothing out excessive difficulty spikes

Thank you for your continued feedback and support.

Following the Day 2 update, we have further optimized several aspects of the game based on player experience, including system complexity, balance pressure, and overall stability.

This update focuses on simplifying mechanics, improving progression experience, and fixing key issues.

Mechanics

  • Simplified the “Figurine” system → Reduced complexity and improved clarity

Progression

  • Relaxed advancement unlock requirements → Unlocking any advancement now grants access to the next tier

    → This change is intended to reduce build restrictions, increase flexibility, and improve pacing

Balance

  • Reduced the strength of certain normal enemies in higher difficulty advancements → Aimed at smoothing out excessive difficulty spikes

Bug Fixes

  • Fixed an issue where Puppeteer summons could behave incorrectly or fail to generate

  • Fixed a rare crash that could occur when upgrading cards at the campfire

UI

  • Adjusted UI layering in several interfaces → Improved clarity and interaction experience

If you have any suggestions, feel free to submit feedback via the questionnaire:

https://docs.google.com/forms/d/e/1FAIpQLSd-as3kept0tJdSM03YoEXAQiA2UxPvNXdspe_LnVhIkCmLIQ/viewform

You are also welcome to leave comments. We will continue to review feedback and make improvements as quickly as possible.

Thank you again for your support. We will continue updating and refining the game experience.

Source

Steam News / 9 May 2026

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