Update log
Full 色系战记 update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Performance
- Gameplay
- Balance
- Fixes
- UI and audio
Thank you for your continued feedback and support.
Following the Day 2 update, we have further optimized several aspects of the game based on player experience, including system complexity, balance pressure, and overall stability.
This update focuses on simplifying mechanics, improving progression experience, and fixing key issues.
Mechanics
Simplified the “Figurine” system → Reduced complexity and improved clarity
Progression
Relaxed advancement unlock requirements → Unlocking any advancement now grants access to the next tier
→ This change is intended to reduce build restrictions, increase flexibility, and improve pacing
Balance
Reduced the strength of certain normal enemies in higher difficulty advancements → Aimed at smoothing out excessive difficulty spikes
Bug Fixes
Fixed an issue where Puppeteer summons could behave incorrectly or fail to generate
Fixed a rare crash that could occur when upgrading cards at the campfire
UI
Adjusted UI layering in several interfaces → Improved clarity and interaction experience
If you have any suggestions, feel free to submit feedback via the questionnaire:
https://docs.google.com/forms/d/e/1FAIpQLSd-as3kept0tJdSM03YoEXAQiA2UxPvNXdspe_LnVhIkCmLIQ/viewform
You are also welcome to leave comments. We will continue to review feedback and make improvements as quickly as possible.
Thank you again for your support. We will continue updating and refining the game experience.
Source
