Update log
Full 色系战记 update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Balance
- Performance
- Fixes
- Maps
Thank you all for your continued feedback and support. Following the issues raised after the Day 1 update, we have conducted further analysis and implemented a new round of adjustments in this Day 2 major update.
This update focuses on reducing system pressure, improving game pacing, and enhancing build consistency, with the goal of addressing the most critical gameplay issues.
Gameplay & System Adjustments:
Temporarily removed “Spirit Puzzle” content from Floors 2 and 3, with related events reworked → This feature was disrupting mid-to-late game pacing, so it has been taken offline and will return in a more refined form
- “Void Lord” boss mechanics adjusted→ Removed the territory-to-void conversion mechanic → Rebalanced values to emphasize strategic gameplay over unavoidable pressure
Pacing & Difficulty Adjustments:
Optimized overall difficulty curve across stage routes → Smoothed out early-game difficulty spikes → Improved pacing consistency in mid-to-late stages
Build & Progression Adjustments:
Adjusted stability and probability of build acquisition across all classes → Reduced frustration caused by missing key components → Improved consistency and viability of different builds → Will continue to be refined based on data
Bug Fixes:
Fixed an issue where elite enemy intents could generate twice
Fixed a freeze issue when refreshing the map
Fixed various combat and visual bugs
Future Improvements:
We are continuing to focus on:
Pacing conflicts between gameplay systems
Balance between randomness and build depth
Player decision-making experience at different stages
Some systems (such as “Spirit Puzzle”) will be reintroduced only after thorough redesign and validation.
Feedback survey:
https://docs.google.com/forms/d/e/1FAIpQLSd-as3kept0tJdSM03YoEXAQiA2UxPvNXdspe_LnVhIkCmLIQ/viewform
Thank you again for your support—we will continue improving the game step by step.
Source
